| Commit message (Collapse) | Author | Age | Files | Lines |
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Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
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This adds entries for work done on the master branch since v3.6.0 of the iOS Maps SDK that was not included in any of the 3.6.x patch releases.
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# Conflicts:
# cmake/core-files.cmake
# include/mbgl/renderer/renderer_backend.hpp
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/IconManager.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Projection.java
# platform/android/dependencies.gradle
# platform/darwin/src/MGLStyle.mm
# platform/ios/CHANGELOG.md
# platform/ios/app/Info.plist
# platform/ios/app/MBXViewController.m
# platform/ios/ios.xcodeproj/project.pbxproj
# platform/macos/CHANGELOG.md
# src/mbgl/gl/attribute.cpp
# src/mbgl/gl/attribute.hpp
# src/mbgl/gl/context.hpp
# src/mbgl/gl/types.hpp
# src/mbgl/gl/value.cpp
# src/mbgl/gl/value.hpp
# src/mbgl/map/backend_scope.cpp
# src/mbgl/programs/attributes.hpp
# src/mbgl/programs/program.hpp
# src/mbgl/programs/segment.cpp
# src/mbgl/programs/segment.hpp
# src/mbgl/programs/symbol_program.hpp
# src/mbgl/programs/uniforms.hpp
# src/mbgl/renderer/buckets/symbol_bucket.hpp
# src/mbgl/renderer/painter.cpp
# src/mbgl/renderer/painter.hpp
# src/mbgl/renderer/painter_background.cpp
# src/mbgl/renderer/painter_circle.cpp
# src/mbgl/renderer/painter_clipping.cpp
# src/mbgl/renderer/painter_debug.cpp
# src/mbgl/renderer/painter_fill.cpp
# src/mbgl/renderer/painter_fill_extrusion.cpp
# src/mbgl/renderer/painter_line.cpp
# src/mbgl/renderer/painter_raster.cpp
# src/mbgl/renderer/painter_symbol.cpp
# src/mbgl/shaders/line.cpp
# src/mbgl/shaders/line_pattern.cpp
# test/renderer/backend_scope.test.cpp
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(#9784)
* [ios, macos] Fix querying features returning nil when features available.
* [ios, macos] Copyedited changelogs
Also, macOS SDK v0.5.1 has yet to be released, because none of the changes that went into iOS SDK v3.6.1 were relevant to macOS.
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Accuracy was off by +25%, depending on latitude.
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* [ios] Update label localization
* [ios, macos] Move MGLVectorSource+MBXAdditions.h to darwin.
* [ios, macos] Adapt Mapbox Streets to the user preferred language.
* [ios, macos] Clarify style localization documentation.
* [ios, macos] Update localization examples
* [ios, macos] Add style language reset to original.
* [ios, macos] Update changelogs.
* [ios, macos] Rename Vector Source Additions to MGL standard.
* [ios, macos] Add suport for stop localization.
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* [ios] Change function:angleBetweenPoints return type
* [ios] Update changelog
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fingers (#9571)
* [ios] Make tilt gesture recognizer recognizable only with two horizontal fingers
* [ios] Make tilt gesture recognizer tolerance degree less restrictive
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- Bail from quick zoom if new zoom is same as old zoom
- Allow pinch gesture at minZoom to still move the map
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This was a faux framework once required by Fabric.
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Updated French localization on iOS and macOS and added French localization on Android.
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Reapplied 76a2a2db28ce70d06b64b747cfc59ed493eefc67, which was partially rolled back in f6e79d70735361438655f279c8699a786d25458c.
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# Conflicts:
# .travis.yml
# circle.yml
# cmake/core-files.cmake
# include/mbgl/style/function/composite_function.hpp
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/build.gradle
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/Mapbox.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyBearingTracking.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyLocationTracking.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/location/LocationSource.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapGestureDetector.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/TrackingSettings.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Transform.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/widgets/MyLocationView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Position.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/light.java.ejs
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java
# platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/LightTest.java
# platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/light.junit.ejs
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/camera/CameraPositionActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MockLocationEngine.java
# platform/android/dependencies.gradle
# platform/android/src/native_map_view.cpp
# platform/darwin/scripts/generate-style-code.js
# platform/darwin/src/MGLGeometry_Private.h
# platform/darwin/src/MGLLight.h
# platform/darwin/src/MGLLight.mm
# platform/darwin/src/MGLSource.h
# platform/darwin/src/MGLStyle.h
# platform/darwin/src/MGLStyle.mm
# platform/darwin/test/MGLLightTest.mm
# platform/default/default_file_source.cpp
# platform/ios/CHANGELOG.md
# platform/ios/Mapbox-iOS-SDK-symbols.podspec
# platform/ios/Mapbox-iOS-SDK.podspec
# platform/ios/resources/Images.xcassets/default_marker.imageset/default_marker.pdf
# platform/macos/CHANGELOG.md
# scripts/generate-shaders.js
# src/mbgl/layout/symbol_layout.cpp
# src/mbgl/programs/program.hpp
# src/mbgl/programs/symbol_program.hpp
# src/mbgl/programs/uniforms.hpp
# src/mbgl/renderer/frame_history.cpp
# src/mbgl/renderer/paint_property_binder.hpp
# src/mbgl/shaders/line.cpp
# src/mbgl/shaders/line_pattern.cpp
# src/mbgl/shaders/line_sdf.cpp
# src/mbgl/sprite/sprite_atlas.hpp
# src/mbgl/style/layers/line_layer_properties.hpp
# src/mbgl/style/sources/geojson_source.cpp
# src/mbgl/style/style.cpp
# src/mbgl/text/glyph_atlas.hpp
# src/mbgl/tile/geometry_tile.cpp
# src/mbgl/tile/geometry_tile.hpp
# test/style/style.test.cpp
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At zoom levels where the minimum 1 meter or 4 feet would be wider than the scale bar’s maximum width, the local variable holding the preferred row was left undefined. A loop that later iterated based on this row would effectively iterate infinitely until memory pressure forces the system to quit the application.
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Also corrected the version number in the macOS changelog.
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