| Commit message (Collapse) | Author | Age | Files | Lines |
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count (#10570)
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* [ios, macos] Improve snap shotter documentation.
* [macos] Save snapshots in correct format
* [macos] Renamed snapshot item to Export Image
* [ios, macos] Clarify Snapshotter documentation.
* [ios] Fix snapshot scale
* [macOS] Fix snapshotter 4x scaling.
* [ios] Fix snapshotter final image scale.
* [ios, macos] Update snapshotter size documentation.
* [ios, macos] Throw an exception when the snapshotter has already started.
* [ios, macos] Add snapshotter header example.
* [ios, macos] Use one of the predefined Foundation's exception names.
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animated ImageSource demo in iOS test app
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More like Source and Layer.
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A style has a collection of images, just as it has collections of sources and layers.
* Name things appropriately
* Use std::unique_ptr
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Also reran make style-code and manually discarded anything related to fill extrusion layers.
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Convert template images to SDF icons and back when storing them as style images.
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* [core] Add interface to get image from sprite atlas
* [tests] Add tests for Map::getImage
* [ios, macos] WIP: get MGLImage for name from style
* [ios, macos] Fixed -imageForName:
Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
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* [ios, macos] possibility to set custom images to style
* [ios, macos] setImage:forName now supports MGLImage (UIImage/NSImage)
* [ios, macos] update documentation for setImage:forName: and removeImageForName:
* [ios, macos] rename method and fix prefix
* [ios, macos] change header visibility to project
* [ios, macos] update header imports
* [ios, macos] delete unnecessary whitespaces
* [ios, macos] remove unnecessary nil checks
* [ios, macos] delete unnecessary whitespaces
* [ios, macos] update documentation
* [ios, macos] make mgl_spriteImage a parameter-less instance method
* [ios, macos] add asserts
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