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* [ios] Test code to reproduce a crash.upstream/fabian-crash-10476Fabian Guerra2017-11-161-9/+19
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* Merge branch 'release-ios-v3.6.0-android-v5.1.0' into master.upstream/fabian-merge-release-ios-v3.6.0-finalFabian Guerra2017-09-271-12/+20
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # circle.yml # platform/android/CHANGELOG.md # platform/android/MapboxGLAndroidSDK/gradle.properties # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java # platform/android/dependencies.gradle # platform/default/mbgl/storage/offline_database.cpp # platform/ios/CHANGELOG.md # platform/ios/Mapbox-iOS-SDK-nightly-dynamic.podspec # platform/ios/Mapbox-iOS-SDK-symbols.podspec # platform/ios/Mapbox-iOS-SDK.podspec # platform/ios/app/Main.storyboard # platform/ios/src/MGLMapView.mm # src/mbgl/programs/attributes.hpp # src/mbgl/renderer/painter_fill.cpp # src/mbgl/tile/geometry_tile.hpp # src/mbgl/tile/geometry_tile_worker.cpp # src/mbgl/tile/raster_tile.cpp # src/mbgl/tile/raster_tile.hpp # src/mbgl/tile/raster_tile_worker.cpp # test/tile/annotation_tile.test.cpp # test/tile/geojson_tile.test.cpp # test/tile/raster_tile.test.cpp # test/tile/vector_tile.test.cpp
| * [ios] Improve iosapp's zoom debug labelJason Wray2017-09-061-13/+21
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* | [ios] snapshotterIvo van Dongen2017-09-051-2/+78
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* [ios] Match gesture recognizer with map view user interaction stateDavid Chiles2017-04-111-10/+164
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* Optimize annotation view updates (#5987)Jesse Bounds2016-11-011-24/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | Use queryPointAnnotations to drive annotation view updates - Get sets of visible and offscreen annotations using the mbgl query mechanism and updates and enqueues as required - Query viewport adjusted if tilted (avoid apparent issue with queryPointAnnotations when the query box is larger than the actual viewport) - Add a small debugging display in iOS app to see annotations going in and out of the reuse queue This also works around a performance issue that made getting an annotation context expensive by implementing a map of annotations to tags. It works around another issue with the underlying mbgl query so that even if it (rarely) returns an incorrect result, the correct visual effect still occurs and the reuse queue is added to and drained as expected. Finally, this refactors MGLMapView viewForAnnotation: to use the maps to access the requested annotation context and view. This avoids a more expensive lookup done previously. Along for the ride: sync up the ios and macos names (and types) for MGLAnnotationTagContextMap
* [ios] Reenabled long tap to drop pinsMinh Nguyễn2016-07-151-1/+1
| | | | Long pressing drops pins again. The minimum press duration has been extended to a second to avoid preempting the built-in gesture for draggable annotations.
* [ios] Added accessibility labels, hints, gesturesMinh Nguyễn2016-04-251-3/+12
| | | | | | | | | | Fixed an issue where the “return to map” accessibility element lacked a label. Always update the title and subtitle of an annotation accessibility element, in case the title or subtitle changes from one showing to the next. Added a hint for annotations. Use declarative rather than imperative for hints. Marked the map view and its annotations as adjustable so that swiping up and down with VoiceOver zooms out and in, respectively. Added accessibility values to toolbar buttons in iosapp.
* [ios, osx] Made localizable strings unique; unlocalized iosappMinh Nguyễn2016-04-241-0/+184
Assigned unique IDs to localizable English strings in code. Made iosapp non-localizable. For the time being, it isn’t worth the trouble to localize more strings for this demo application than for the SDK itself.