| Commit message (Collapse) | Author | Age | Files | Lines |
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Removed a duplicate entry; moved the #7125 entry to the right release; added a blurb about #7937.
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Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.
Added a “functional” equality method to MGLMapCamera that avoids trivial differences.
Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
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* [ios, macos] Fixed negative camera heading when facing northwest
* [ios] Corrected counterclockwise rotation test
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Also fixed a couple typos in changelogs.
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* [ios, macos] Optimized changelog for runtime styling
Changelog entries related to style JSON now lead off with the analogous portion of the runtime styling API.
* [ios, macos] Autolink cross-class property references in docs
jazzy can autolink `Class.property` references in documentation comments.
* [ios, macos] Removed extra blank lines
* [ios, macos] Corrected typo in MGLMultiPoint docs
* [ios, macos] Rewrote shape and feature docs
Rewrote documentation about MGLShape, its subclasses, and MGLFeature to emphasize runtime styling uses over annotation uses, associate each type with real-world concepts, cross-reference related style layer classes, and cross-reference related or easily confused shape classes. Links to the GeoJSON specification have been updated to RFC 7946.
* [ios, macos] Expanded style layer docs
With this change, documentation about style layer classes is nominally based on the documentation in the style specification. However, all the existing layer types’ documentation has been overridden to explain what the layer looks like, relate the layer to a real-world concept, and cross-reference related geometry classes. This change also corrects the description of MGLBackgroundStyleLayer, which erroneously stated that the identifier must be “background”, whereas that only happens to be true by default for Studio template styles.
* [ios, macos] Wrap style layer docs
* [ios, macos] Removed unused code
* [ios, macos] Corrected symbol references in docs
* [ios, macos] Corrected typo in abstract class exception
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Also fixed a few stray references to GeoJSON sources.
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* [ios, macos] Source-driven attribution
Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.
On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.
Removed hard-coded attribution strings.
* [macos] Respect inline formatting in attribution HTML
Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.
Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.
* [ios, macos] Display unlinked attribution strings
Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.
* [macos] Fixed random Auto Layout exception
Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.
* [ios, macos] Thoroughly dedupe attribution infos
Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.
* [ios, macos] Trim whitespace from attribution strings
Also added parsing tests.
* [ios, macos] Added attribution parsing tests for styles
Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.
* [ios, macos] Derive feedback link from source
MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.
Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
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* [ios, macos] Completed API for mutating multipoints
Added the complete set of methods for mutating the vertices of an MGLMultiPoint. Also rewrote MGLMultiPoint documentation to refer to vertices instead of points.
* [ios, macos] Removed inaccurate MGLOverlay commentary
This paragraph is full of references to features that exist in MKOverlay but not MGLOverlay.
* [ios, macos] Lazily compute multipoint bounds
Invalidate the bounds whenever the coordinates change, but don’t recompute the bounds until they’re requested. Simplified -intersectsOverlayBounds: for immutable overlay classes.
Added a utility function for testing whether two MGLCoordinateBounds intersect, based on mbgl::LatLngBounds::intersects().
Removed unused color conversion code.
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(#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.
* fix typo
* Use the right nullable
* update changelog
* Make single click gesture recognizer fail if it doesn’t select an annotation
* fix changelog typo
* Remove singleTapGestureRecognizer from public header
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Fixes #7214.
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Notification names and user info keys posted by MGLOfflineStorage, as well as MGLErrorDomain, are instances of string enumerations for ease of use in Swift. Added some shims for projects built with Xcode 7.x.
Fixes #6791.
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Use queryPointAnnotations to drive annotation view updates
- Get sets of visible and offscreen annotations using the mbgl query
mechanism and updates and enqueues as required
- Query viewport adjusted if tilted (avoid apparent issue with
queryPointAnnotations when the query box is larger than the actual
viewport)
- Add a small debugging display in iOS app to see annotations going in
and out of the reuse queue
This also works around a performance issue that made getting an annotation
context expensive by implementing a map of annotations to tags. It works
around another issue with the underlying mbgl query so that even if it (rarely)
returns an incorrect result, the correct visual effect still occurs and the reuse
queue is added to and drained as expected.
Finally, this refactors MGLMapView viewForAnnotation: to use the maps to
access the requested annotation context and view. This avoids a more
expensive lookup done previously.
Along for the ride: sync up the ios and macos names (and types) for
MGLAnnotationTagContextMap
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Also support base URL nullability in order to use default value.
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* [ios, macos] Introduce MGLPointCollection
This makes MGLMultiPoint abstract again so that it is only a place
for shared functionality of polygons and polylines. The multipoint
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added
swift_names for polyline and polygon are removed, for now.
This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
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* [ios, macos] Make feature attributes and identifier writable
Instances of MGLFeature subclasses can now have their attributes
and identifier properties mutated.
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* [macos] Subdivided release by topic in changelog
* [ios, macos] Updated changelogs
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mapView:alphaForShapeAnnotation:] (#6706)
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-suspend and -resume are now presumed to be synchronous, even if technically they remain asynchronous under the hood.
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- 1.5× exaggeration has been removed.
- Maximum accuracy (smallest size) has been increased to 20°.
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* [macos] Implement -mapViewDidFailLoadingMap:withError:
* [ios] Documented -mapViewDidFailLoadingMap:withError:
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* [ios] Reset to style’s default position
* [ios, macos] Added name property to MGLStyle
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