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* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-272-6/+6
* [all] Rationalize style::ImageJohn Firebaugh2017-04-242-8/+7
* [all] Remove redundant scale-related camera methodsJohn Firebaugh2017-04-131-3/+3
* [all] Make LatLng coordinates read-onlyJohn Firebaugh2017-04-062-3/+3
* [core] Privatize gl/gl.hppKonstantin Käfer2017-03-282-11/+10
* [core] Privatize OpenGL/Context headersKonstantin Käfer2017-03-282-11/+6
* [glfw] Remove GL state restorationKonstantin Käfer2017-03-281-26/+10
* [core] Refactor OpenGL extension loading mechanismKonstantin Käfer2017-03-231-1/+1
* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-232-4/+9
* [core] Ensure that a BackendScope exists when doing GL callsKonstantin Käfer2017-03-231-0/+2
* [glfw] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-152-15/+0
* [core] [android] - allow zooming/scaling to use AnimationOptions (#8181)Tobrun2017-02-281-2/+2
* [glfw] Make P pause/resume the network threadThiago Marcos P. Santos2017-02-253-2/+23
* [glfw] Include gl.hpp first to avoid redefinition of GLAPIENTRYThiago Marcos P. Santos2017-02-141-0/+1
* [glfw] Fix viewport not being resizedThiago Marcos P. Santos2017-02-131-0/+1
* [glfw] use newer version that allows automated graphics switching on macOSKonstantin Käfer2017-02-101-0/+2
* [core] remove trailing whitespace, add trailing newlines, add space after //Konstantin Käfer2017-01-271-1/+1
* [core] remove unused umbrella header in favor of individual includesKonstantin Käfer2016-11-221-1/+2
* [build] move logging to utilKonstantin Käfer2016-11-222-4/+4
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+1
* [build] move GLFW-related files to platform/glfwKonstantin Käfer2016-11-225-0/+996