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* Update gl-js and generate style code
* Factor out packUint8Pair() helper function
* Draft implementation of DDS for {text,icon}-size
Ports https://github.com/mapbox/mapbox-gl-js/pull/4455
* Fix text-size/composite-function-line-placement test
* Refactor to PaintPropertyBinders-like strategy
* Dedupe gl::Program construction
* Use exponential function base for interpolation
* Dedupe coveringZoomStops method
* Fixup tests
* Fix CI errors (hidden within #if block)
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* [ios, macos] new struct MGLTransition
* [ios] MGLTransition struct moved to MGLTypes.h
* [ios] MGLTransition implemented for style layer properties
* [ios, macos] added support for getting property transitions
* [ios, macos] updated to MGLDurationFromTimeInterval and MGLTimeIntervalFromDuration
* [ios, macos] added transition properties test
* [ios, macos] modified key strings imp
* [ios, macos] The impl for transition properties were changed to public methods
* [ios, macos] Changelog update
* [ios] Fixed layer space formatting
* [core] The name space was fixed for getters that returned TransitionOptions
* [ios, macos] Added rawLayer transition property tests
* [ios] Added a factory method for MGLTransition and transition-related methods to NSValue(MGLAdditions)
* [ios, macos] Copyedited changelog blurbs about transition properties
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{text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation
* Update to mapbox-gl-js/master
* Refactor SymbolFeature as a subclass of GeometryTileFeature
Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.
* Draft approach for splitting icon/text paint properties
The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided. Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.
This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.
* check in generated style code
* Populate paint buffers for symbol DDS properties
* Address first round of review comments
* Refactor VectorTile{Layer,Feature} to explicitly share data
* Update submodule
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Replaced the style layer integration tests with unit tests. Test conversion of style values to property values and vice versa, not just round-tripping. Test the initial state and null-resetting of each null-resettable property. Test NSValue additions for style attribute enumerations. Test properties common to all style layer classes. Test MGLStyle’s source and layer collections.
Eviscerated implementations of unavailable style layer properties corresponding to style specification properties that were renamed. Implemented corresponding getters to prevent ivars from being autosynthesized for these unavailable properties.
Added a missing bridging header to the iOS test project.
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