summaryrefslogtreecommitdiff
path: root/platform/darwin/src/MGLStyle_Private.h
Commit message (Collapse)AuthorAgeFilesLines
* [ios, macos] Update minimum deployment versions to iOS 9, macOS 10.11 (#11776)Jason Wray2018-04-271-5/+5
| | | | | | | | | | | | | | | | | | | * [ios] Remove iOS 8 conditionals * [ios, macos] Bump pod deployment targets * [ios, macos] Add changelog entries * [ios, macos] Update docs * Remove unnecessary selector-based version checks * Update SQLite note * [ios, macos] Replace lightweight generics macros with direct use Lightweight generics for Foundation collections are available everywhere with the bump to iOS 9 and macOS 10.11. * Update deprecated macOS method
* Use a host interface for CustomLayer instead of function pointers (#11553)Asheem Mamoowala2018-04-021-1/+1
| | | | | | Use a host interface for CustomLayer instead of function pointers Co-authored-by: Julian Rex <julian.rex@mapbox.com>
* [ios, macos] Renamed MGLVectorSource to MGLVectorTileSourceMinh Nguyễn2018-04-021-1/+1
|
* Restores fix to MGLOpenGLStyleLayer memory-related crash (#10765)Andrew Kitchen2018-01-191-3/+0
| | | | Revert this commit to see integration test fail.
* Adds an integration test harness to the iOS projectAndrew Kitchen2018-01-191-0/+3
| | | | | This will allow us to write lightweight integration tests between MGLMapView and the core renderer. Also includes a test for the recent custom layer memory fix, reverting the fix in order to demonstrate the failing test.
* Fix CustomLayer context retain count (#10765)Asheem Mamoowala2017-12-201-2/+0
| | | | | | * [core] RenderCustomLayer should de-initialize old context * [iOS, macOS] Use toll-free bridging to retain/release MGLOpenGLStyleLayer instead of a separate array.
* Make places and roads accessible to VoiceOver (#9950)Minh Nguyễn2017-11-031-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios] Summarize places, roads after zooming with VoiceOver After zooming, MGLMapView’s accessibility value now indicates the number of visible roads and lists out a few places visible in the current viewport, starting with the features at the highest z-index (not necessarily the largest or the closest to the center of the view). Avoid saying that no annotations are visible. * [ios] Allow VoiceOver to navigate among place features Split out a separate header for the various accessibility elements tied to MGLMapView. Wrap place features in accessibility elements and insert them into the narration order after the visible annotations but before the attribution button. Refactored MGLMapView’s accessibility code to rely on ranges to avoid off-by-one errors. * [ios] Post layout change notification when fully rendered Post a layout change notification when fully finishing a map render. * [ios, macos] Moved MGLVectorSource+MGLAdditions to more specific group * [ios] Localize accessibility feature names * [ios] Find place feature accessibility elements by identifier * [ios] Refactored accessibility traits Also created a new MGLPlaceFeatureAccessibilityElement class. * [ios] Sort accessibility elements by screen distance from center Sort annotation accessibility elements by screen distance, not the hypotenuse of coordinates, which can yield incorrect results when the map is rotated or tilted or when the user is located at high latitudes. Sort place feature accessibility elements by screen distance as well. * [ios] Create a place feature accessibility element, not an abstract feature accessibility element * [ios] Only query for visible place features once per camera Improved accessibility performance after changing the map camera. MGLMapView no longer queries the map for place features once per place feature. * [ios] Made roads accessible Wrap visible road features in accessibility elements described by the road name, route number, and general direction of travel. * [ios] Cleaned up radian conversions * [ios] Thickened road accessibility elements * [ios] Made unioned roads accessible * [ios] Consistently sort accessibility elements Also fixed an issue causing road feature accessibility elements to get treated like place feature accessibility elements. * [ios] Announce direction of divided roads Announce the direction of a divided road based on the direction of its first polyline. * [ios] Refined announced elevation units * [ios] Romanize feature names * [ios] Updated changelog * [ios] Delay zoom announcement A 100-millisecond delay is enough for the post-zooming announcement to reflect the new zoom level rather than the previous zoom level. * [ios] Consolidated geometry functions Adopted MGLGeometry_Private.h in the accessibility code, forcing a conversion to Objective-C++. Avoid inlining some of the more complex geometric functions. * [ios] Fixed feature name romanization in accessibility labels NSLocale.scriptCode is only set when the locale identifier explicitly specifies a script. Use NSOrthography to identify the dominant orthography regardless of locale. Also added a unit test of feature accessibility element labels. * [ios] Added tests for place, road accessibility values * [ios] Announce one-way roads A road feature’s accessibility value now indicates whether the road is a one-way road.
* [all] Promote Style to public APIJohn Firebaugh2017-06-221-1/+8
|
* [ios, macos] Source-driven attribution (#5999)Minh Nguyễn2016-12-081-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] Source-driven attribution Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos. On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet. Removed hard-coded attribution strings. * [macos] Respect inline formatting in attribution HTML Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink. Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace. * [ios, macos] Display unlinked attribution strings Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet. * [macos] Fixed random Auto Layout exception Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes. * [ios, macos] Thoroughly dedupe attribution infos Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting. * [ios, macos] Trim whitespace from attribution strings Also added parsing tests. * [ios, macos] Added attribution parsing tests for styles Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol. * [ios, macos] Derive feedback link from source MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport. Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
* [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)Minh Nguyễn2016-12-071-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | * [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS. Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl. * [macos] Added lime green layer demo to macosapp Reprised the demo removed from iosapp in #5091. * [ios, macos] Rationalized MGLOpenGLStyleLayer API MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp. Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack. * [core] Clarified that rendering happens on the main thread * [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
* [ios, macos] Key-value compliance for MGLStyleMinh Nguyễn2016-11-281-1/+4
| | | | | | Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style. Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
* [ios, macos] fixes #5974 Move style classes API to MGLStyleFredrik Karlsson2016-08-181-0/+3
|
* [ios, macos] Renamed Objective-C++ headers to .hMinh Nguyễn2016-08-161-0/+10
Also removed a redundant reference to MGLStyle_Private.h in ios.xcodeproj. Fixes #5952.