| Commit message (Collapse) | Author | Age | Files | Lines |
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These loaders will provide pointers to the platform implementation
of OpenGL. On Android, Linux and Darwin, we simply link with the
OpenGL implementation that is expected to exist on the platform.
Qt has its own GL loader, so we just connect the dots.
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well
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instrumentation tests
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LocationComponent#activateLocationComponent (#13829)
* [android] added new activateLocationComponent method
* [android] added new test for the new way to activate the LocationComponent
* [android] tweak to test after lukasz review
* [android] adding tests to assert LocationEngine status
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rate throttle option
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* [android] - add addImage support that takes a Drawable as parameter
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In the layer manager implementations `addLayerTypeCoreOnly()`
should be called with core-only modules.
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It's always safe to pass a null engine.
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deprecation
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<experimental/optional> is not available anymore in newer STL versions, e.g. according to libc++'s TS deprecation policy: https://libcxx.llvm.org/TS_deprecation.html
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mockito
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