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* Log the Environment ID and the Thread nameThiago Marcos P. Santos2015-03-181-5/+2
| | | | | | | | | | | | | | | | | | | To make it easier to debug, add the Environment ID and the Thread name to the log messages. For instance log messages from the TileParser will look like: [WARNING] {0}{TileWorker_15/18653/9486}[ParseTile]: some relevant warning message | | | | | | | +-> Component | | +--------------------> Thread name | +----------------------------------> Environment ID +------------------------------------------> Severity level Log messages that are not inside an Environment::Scope will work normally and will look like: [WARNING] [JNI]: some relevant warning message Fixes #882.
* Make the logging system staticThiago Marcos P. Santos2015-03-121-3/+7
| | | | | | | No initialization is needed anymore and we can use the logging functions safely at any point of the code (threading is not handled though, so you might get multiplexed messages if you log from two threads simultaneously).
* Simplify the logging mechanismThiago Marcos P. Santos2015-03-121-26/+0
| | | | | | | | | Move the implementation of the more specialized methods to the base class and let the platform implement only the most generic method that takes all the possible arguments. These specialized methods will then map to the generic implementation that must be provided by the platforms we support.
* Add assetRoot for AndroidLeith Bade2015-02-101-0/+16
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* refactor makefileKonstantin Käfer2015-02-041-202/+0
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* rearrange tests and add storage testsKonstantin Käfer2015-02-041-13/+0
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* Remove program binary cachingLeith Bade2015-01-271-13/+0
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* Fix buildLeith Bade2014-12-182-93/+202
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* Fix missing shader cache pathLeith Bade2014-12-081-0/+13
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* Fix commitLeith Bade2014-12-061-12/+7
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* Fixup after mergeLeith Bade2014-12-041-2/+1
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* Rename lots of thingsLeith Bade2014-12-043-22/+22
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* Fix debug buildLeith Bade2014-12-031-1/+2
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* Remove boost::make_uniqueLeith Bade2014-12-031-4/+3
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* Use uv::async and various other fixesLeith Bade2014-12-031-13/+16
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* Remove old TODOLeith Bade2014-12-031-1/+0
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* Fix Linux buildLeith Bade2014-12-021-1/+0
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* Share asset_request between platformsLeith Bade2014-12-023-175/+97
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* Rewrite EGL config choosingLeith Bade2014-11-221-4/+2
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* Fix json string crashLeith Bade2014-11-181-6/+7
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* Load CA bundle from APKLeith Bade2014-11-181-19/+1
| | | | Remove Assetbridge
* Read styles from APKLeith Bade2014-11-171-103/+101
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* Create AssetRequestLeith Bade2014-11-172-0/+196
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* Renamed source files using mapbox styleLeith Bade2014-11-121-1/+1
| | | | | Move headers to mbgl/android Tidy up headers and includes
* Add cache path variable from JavaLeith Bade2014-11-081-1/+2
| | | | | | | Use cache path for db location Add Assetbridge to extract asset files to cache path Fix SSL by using extracted ca bundle Use file:// style URL using extracted styles
* Finish android log backendLeith Bade2014-11-071-13/+40
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* Start working on android log hookLeith Bade2014-11-071-0/+32
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* Add temporary cache dir. Need to change to Java call.Leith Bade2014-11-051-0/+13