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path: root/platform/android/src/native_map_view.hpp
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* [android] remove manual ref counting on activation/deactivationupstream/9458-port-backendscope-changesIvo van Dongen2017-07-181-2/+0
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* [android] - add binding support for Light (#9013)Tobrun2017-05-261-0/+3
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* [android] - move calculation of LatLngBounds to core (#8765)Tobrun2017-04-201-1/+4
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* [all] Remove redundant scale-related camera methodsJohn Firebaugh2017-04-131-6/+0
| | | | We don't need to have two different measurement systems for map zoom.
* [android] - add binding integration for Map::setLatLngbounds, add example ↵Tobrun2017-04-131-0/+3
| | | | (#8622)
* [android] Recalculate source tile cache size when appropiateBruno de Oliveira Abinader2017-04-101-0/+1
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* [android] Initialize NativeMapView with OpenGL ES 2.0 minimum texture sizeBruno de Oliveira Abinader2017-04-101-4/+6
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* [android] geojson conversion optimisationIvo van Dongen2017-03-281-3/+3
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* [core] Privatize OpenGL/Context headersKonstantin Käfer2017-03-281-1/+1
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* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-231-0/+1
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* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-1/+7
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* Merge branch 'release-ios-v3.5.0-android-v5.0.0'John Firebaugh2017-03-211-1/+1
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| * [android] - zoom to rounded levelsTobrun2017-03-101-1/+1
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* | [android] Updated MapObserver::onSourceChangedBruno de Oliveira Abinader2017-03-211-1/+1
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* | [android] Update changes in MapObserver::onDidFailLoadingMapBruno de Oliveira Abinader2017-03-171-1/+2
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* | [android] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-151-1/+18
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* [android] Add support for queryRenderedFeatures filterIvo van Dongen2017-03-041-2/+6
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* [android] insert layer at indexIvo van Dongen2017-02-281-0/+2
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* [android] remove layer at indexIvo van Dongen2017-02-281-0/+2
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* [android] insert layer aboveIvo van Dongen2017-02-281-0/+2
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* [android] remove source returns referenceIvo van Dongen2017-02-281-1/+1
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* [android] remove layer returns referenceIvo van Dongen2017-02-281-1/+1
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* [android] source list accessor + exampleIvo van Dongen2017-02-281-0/+2
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* [android] layer list accessor + exampleIvo van Dongen2017-02-281-0/+2
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* [android] jni high level binding refactorIvo van Dongen2017-02-241-33/+223
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* [ios,macos,android,qt] use shared threadpoolKonstantin Käfer2017-02-201-1/+1
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* [android] use shared DefaultFileSource for all maps + OfflineManagerKonstantin Käfer2017-02-201-1/+1
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* [core] use raii to guard backend deactivationIvo van Dongen2016-12-121-2/+4
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* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+1
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* [android] Update GLSL + ensure binding to OpenGL ES 2.0Bruno de Oliveira Abinader2016-11-141-2/+0
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* [android] update viewport size when framebuffer size changedKonstantin Käfer2016-11-101-0/+1
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* [core] correctly set the framebuffer size on retina screensKonstantin Käfer2016-11-011-0/+1
| | | | Also asserts in Debug mode that the internal state and the OpenGL state are identical
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-3/+1
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* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-3/+4
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* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+2
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [android] Refcount the view activationsThiago Marcos P. Santos2016-08-061-0/+2
| | | | | Fixes #5836 Fixes #5721
* [android] SurfaceView compatible snapshot apiTobrun Van Nuland2016-08-031-0/+3
| | | | | | | | | | | | | | | | | | [android] #5587 - snapshot API on surface view, create Bitmap with a ByteBuffer [android] #5587 - write bitmap to external storage PreMultipliedImage approach callback implemented clean up code introduce bitmap reuse cleanup renaming surfaceContent to bitmap
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [android] Restore prior GLContext if existsThiago Marcos P. Santos2016-04-181-0/+6
| | | | | | | | | | Apparently some versions of Android, notable 4.4.4 running on my Nexus 5, creates a GLContext on the Android UIThread which is the one we are now using for rendering after #2909. If the context is not restored, nothing gets rendered (or sometimes partially, or artifacts) because Android will try to do GL stuff on the context used by Mapbox GL and mess things up.
* [android] Do not attach/detach to threadsThiago Marcos P. Santos2016-04-141-3/+1
| | | | Not needed as everything is now running on the same thread.
* [core] Render from the main threadJohn Firebaugh2016-04-141-5/+1
| | | | Do not create a thread for the MapContext anymore.
* [android] #4240 - add flag to resize only when needed.Tobrun2016-03-081-1/+1
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* [android] Add API to be able to set insets on MapView.Larry Geromegnace2016-01-271-0/+3
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* [core] Privatize SQLiteCacheJohn Firebaugh2016-01-081-2/+0
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* [android] Simplify structure for native filesJohn Firebaugh2015-12-161-0/+101