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path: root/platform/android/src/native_map_view.cpp
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* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-18/+16
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* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-7/+5
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* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-2/+3
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [core] move OpenGL extension loading to their own headersKonstantin Käfer2016-09-291-0/+1
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* [android] - disable general purpose logging during transformation change (#6452)Tobrun2016-09-271-10/+0
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* [core] standardize on uint16_t for texture sizesKonstantin Käfer2016-09-271-1/+1
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* [android] Refcount the view activationsThiago Marcos P. Santos2016-08-061-0/+8
| | | | | Fixes #5836 Fixes #5721
* [android] SurfaceView compatible snapshot apiTobrun Van Nuland2016-08-031-0/+33
| | | | | | | | | | | | | | | | | | [android] #5587 - snapshot API on surface view, create Bitmap with a ByteBuffer [android] #5587 - write bitmap to external storage PreMultipliedImage approach callback implemented clean up code introduce bitmap reuse cleanup renaming surfaceContent to bitmap
* [android] - fix black screen issueTobrun2016-05-091-0/+4
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* [android] Restore prior GLContext if existsThiago Marcos P. Santos2016-04-181-1/+12
| | | | | | | | | | Apparently some versions of Android, notable 4.4.4 running on my Nexus 5, creates a GLContext on the Android UIThread which is the one we are now using for rendering after #2909. If the context is not restored, nothing gets rendered (or sometimes partially, or artifacts) because Android will try to do GL stuff on the context used by Mapbox GL and mess things up.
* [android] Make the correct GL context currentThiago Marcos P. Santos2016-04-141-20/+0
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* [android] Do not attach/detach to threadsThiago Marcos P. Santos2016-04-141-30/+6
| | | | Not needed as everything is now running on the same thread.
* [core] Render from the main threadJohn Firebaugh2016-04-141-39/+4
| | | | Do not create a thread for the MapContext anymore.
* Merge branch 'release-ios-3.2.0-android-4.0.0'John Firebaugh2016-03-301-1/+1
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| * [android] Unify cache and offline databasesAntonio Zugaldia2016-03-211-1/+1
| | | | | | | | See #4362
* | [android] Throw C++ exceptions by value, not by pointerJohn Firebaugh2016-03-181-38/+38
|/ | | | Refs #4385
* [android] #4240 - add flag to resize only when needed.Tobrun2016-03-081-4/+6
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* [android] #3631 - resize fix issueTobrun2016-03-071-1/+4
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* [android] #2996 - test workaround for device not sharing contextTobrun2016-03-071-0/+5
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* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
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* [android] Add API to be able to set insets on MapView.Larry Geromegnace2016-01-271-0/+4
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* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-131-1/+4
| | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
* [core] Privatize SQLiteCacheJohn Firebaugh2016-01-081-3/+1
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* [android] Simplify structure for native filesJohn Firebaugh2015-12-161-0/+755