Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] move gl::Context to Backend and refactor View | Konstantin Käfer | 2016-10-25 | 1 | -18/+16 |
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* | [core] separate Backend from View for headless rendering | Konstantin Käfer | 2016-10-25 | 1 | -7/+5 |
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* | [core] [node] pass thread pool impl to Map constructor | Mike Morris | 2016-10-20 | 1 | -2/+3 |
| | | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread | ||||
* | [core] move OpenGL extension loading to their own headers | Konstantin Käfer | 2016-09-29 | 1 | -0/+1 |
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* | [android] - disable general purpose logging during transformation change (#6452) | Tobrun | 2016-09-27 | 1 | -10/+0 |
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* | [core] standardize on uint16_t for texture sizes | Konstantin Käfer | 2016-09-27 | 1 | -1/+1 |
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* | [android] Refcount the view activations | Thiago Marcos P. Santos | 2016-08-06 | 1 | -0/+8 |
| | | | | | Fixes #5836 Fixes #5721 | ||||
* | [android] SurfaceView compatible snapshot api | Tobrun Van Nuland | 2016-08-03 | 1 | -0/+33 |
| | | | | | | | | | | | | | | | | | | [android] #5587 - snapshot API on surface view, create Bitmap with a ByteBuffer [android] #5587 - write bitmap to external storage PreMultipliedImage approach callback implemented clean up code introduce bitmap reuse cleanup renaming surfaceContent to bitmap | ||||
* | [android] - fix black screen issue | Tobrun | 2016-05-09 | 1 | -0/+4 |
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* | [android] Restore prior GLContext if exists | Thiago Marcos P. Santos | 2016-04-18 | 1 | -1/+12 |
| | | | | | | | | | | Apparently some versions of Android, notable 4.4.4 running on my Nexus 5, creates a GLContext on the Android UIThread which is the one we are now using for rendering after #2909. If the context is not restored, nothing gets rendered (or sometimes partially, or artifacts) because Android will try to do GL stuff on the context used by Mapbox GL and mess things up. | ||||
* | [android] Make the correct GL context current | Thiago Marcos P. Santos | 2016-04-14 | 1 | -20/+0 |
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* | [android] Do not attach/detach to threads | Thiago Marcos P. Santos | 2016-04-14 | 1 | -30/+6 |
| | | | | Not needed as everything is now running on the same thread. | ||||
* | [core] Render from the main thread | John Firebaugh | 2016-04-14 | 1 | -39/+4 |
| | | | | Do not create a thread for the MapContext anymore. | ||||
* | Merge branch 'release-ios-3.2.0-android-4.0.0' | John Firebaugh | 2016-03-30 | 1 | -1/+1 |
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| * | [android] Unify cache and offline databases | Antonio Zugaldia | 2016-03-21 | 1 | -1/+1 |
| | | | | | | | | See #4362 | ||||
* | | [android] Throw C++ exceptions by value, not by pointer | John Firebaugh | 2016-03-18 | 1 | -38/+38 |
|/ | | | | Refs #4385 | ||||
* | [android] #4240 - add flag to resize only when needed. | Tobrun | 2016-03-08 | 1 | -4/+6 |
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* | [android] #3631 - resize fix issue | Tobrun | 2016-03-07 | 1 | -1/+4 |
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* | [android] #2996 - test workaround for device not sharing context | Tobrun | 2016-03-07 | 1 | -0/+5 |
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* | [core] move platform/gl.hpp to gl/gl.hpp | Konstantin Käfer | 2016-02-08 | 1 | -1/+1 |
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* | [android] Add API to be able to set insets on MapView. | Larry Geromegnace | 2016-01-27 | 1 | -0/+4 |
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* | [core] Eliminate platform::assetRoot() | John Firebaugh | 2016-01-13 | 1 | -1/+4 |
| | | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths. | ||||
* | [core] Privatize SQLiteCache | John Firebaugh | 2016-01-08 | 1 | -3/+1 |
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* | [android] Simplify structure for native files | John Firebaugh | 2015-12-16 | 1 | -0/+755 |