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* [android] #5211 - update yaml to run on device lab, update test with ↵Tobrun2016-08-181-0/+12
| | | | NoSuchSource exception (#6073)
* 5859 generate sanity tests (#5870)Tobrun2016-08-171-0/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [android] #5859 - generate espresso tests [android] #5859 - cleanup xml files, use all the same resource id for map view [android] #5859 - update scripts [android] #5859 - update Activity to match mapboxMap naming [android] #5859 - make SurfaceViewMediaControlActivity compatible [android] #5859 - make MarkerViewScaleActivity test generation compatible [android] #5859 - make PolygonActivity test generation compatible [android] #5859 - integration within make file [android] #5859 - made CameraPostion generation safe [android] #5859 - generate sanity test [android] #5859 - add generated test cases [android] #5859 - add documentation * [android] #5859 - remove generated files, introduce gen package, added gitignore to package * [android] #5859 - regenerated test code * [android] #5859 - added AWS gradle plugin + bitrise configuration * [android] #5859 - fixes running locally without having the properties configured * [android] #6010 - remove python from android sdk * [android] #5859 - update docs about aws gradle plugin
* [android] - fix scheduled build with cmake dependency.Tobrun2016-08-081-1/+1
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* [build] make android targets .PHONY and adhere to naming schemeKonstantin Käfer2016-08-051-1/+1
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* [build] switch to CMakeKonstantin Käfer2016-08-051-1/+1
| | | | This is very much a work in progress.
* [android] #5126 - Serialize Bitrise Scheduled Build ProcessBrad Leege2016-05-311-1/+1
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* [core] Share shaders with gl-jsJohn Firebaugh2016-05-251-1/+2
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* [android] Install node in CIJohn Firebaugh2016-05-251-1/+2
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* [android] #5126 - Setting per commit and nightly builds to BUILDTYPE=ReleaseBrad Leege2016-05-251-0/+2
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* [build] Refactor and simplify build systemJohn Firebaugh2016-04-071-45/+8
| | | | | | | | | | | | | | * Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts.
* [android] #4586 - disable publish s3Tobrun2016-04-051-9/+1
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* [android] #4365 - add Bitrise step to upload downloadable APK file to AWS S3Tobrun2016-03-221-0/+8
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* [android, ios, osx] Emoji ⇢ ASCII in Bitrise notificationsJohn Firebaugh2016-01-051-2/+2
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* [android, ios, osx] Moved platform identifier into Slack user nameMinh Nguyễn2015-12-241-6/+8
| | | | Also customized links for brevity.
* [osx] Bitrise configurationMinh Nguyễn2015-12-241-3/+4
| | | | Fixes #2776.
* [android] Move into platform subdirectoryJohn Firebaugh2015-12-161-4/+4
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* [android] Add scheduled build scriptJohn Firebaugh2015-12-151-4/+50
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* [ios, android] Remove unnecessary portions of bitrise.ymlJohn Firebaugh2015-12-151-8/+0
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* [ios, android] Remove version specifier to avoid Bitrise upgrade nagJohn Firebaugh2015-12-151-5/+5
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* [android] Add bitrise.ymlJohn Firebaugh2015-12-151-0/+73