| Commit message (Collapse) | Author | Age | Files | Lines |
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* Update gl-js and generate style code
* Factor out packUint8Pair() helper function
* Draft implementation of DDS for {text,icon}-size
Ports https://github.com/mapbox/mapbox-gl-js/pull/4455
* Fix text-size/composite-function-line-placement test
* Refactor to PaintPropertyBinders-like strategy
* Dedupe gl::Program construction
* Use exponential function base for interpolation
* Dedupe coveringZoomStops method
* Fixup tests
* Fix CI errors (hidden within #if block)
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[android] fixup highlevel bindings for transition options
finish integration
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{text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation
* Update to mapbox-gl-js/master
* Refactor SymbolFeature as a subclass of GeometryTileFeature
Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.
* Draft approach for splitting icon/text paint properties
The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided. Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.
This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.
* check in generated style code
* Populate paint buffers for symbol DDS properties
* Address first round of review comments
* Refactor VectorTile{Layer,Feature} to explicitly share data
* Update submodule
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* adds checkstyle to CI
* fixed gradlew path
* resolved testapp checkstyle violations
* added back mapboxMap variable for test
* checkstyle annotations
* checkstyle SDK round 1
* maps package checkstyle
* rest of SDK checkstyle
* checkstyle gesture library
* checkstyle test
* finished rest of test checkstyle
* resolved all checkstyle errors
* fixed class name
* removed old test file
* fixed camera postion test
* fixed native crash
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class, remove inheritance in runtime style test (#6803)
update gitignore for generated tests
add camera move test
add realtime geojson to be excluded when generating Activity sanity tests
by default show workaround for showing a MapView in a dialog
add annotation tests
remove older camera tests, introduce tests for move, ease and animate, bring back setLatLng and getLatLng on MapView, add tests for internal camera API.
compass view tests
add tests for attribution and logo.
fix annotation tests
Rename Actiivity test class, split up annotation tests, added MarkerView tests, added infowindow tests, added MyLocationView tests
fix addRemoveLayer test by integrating map interactions inside a ViewAction
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Studio run configurations integration. (#6748)
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