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* [node] Partial implementation of runtime styling API for node bindingsJohn Firebaugh2016-06-131-1/+1
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* [core] Update line-pattern shader code/testsBruno de Oliveira Abinader2016-06-131-2/+2
| | | | | | | | | Refs: - mapbox-gl-test-suite: https://github.com/mapbox/mapbox-gl-test-suite/pull/107 - mapbox-gl-shaders: https://github.com/mapbox/mapbox-gl-shaders/pull/17 - mapbox-gl-js: https://github.com/mapbox/mapbox-gl-js/pull/2724 Part of https://github.com/mapbox/mapbox-gl-shaders/issues/1.
* Don't apply textRotate twice. (#5321)Young Hahn2016-06-111-1/+1
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* text-pitch-alignment (#5288)Young Hahn2016-06-101-3/+3
| | | | | | | | | | | | * First pass at port of https://github.com/mapbox/mapbox-gl-js/pull/2668 * RotationAlignmentType => AlignmentType * Handle undefined default value for text-pitch-alignment and implement inheritance for this value from text-rotation-alignment * Update dependencies * Move handling fo undefined default value out of camelize functions
* Use shaders@f0b94dcc5f782958e9aade61d592a207d8a46e0f (#5314)Young Hahn2016-06-101-1/+1
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* [core] Port pitched circle rendering from gl-jsBruno de Oliveira Abinader2016-06-101-1/+1
| | | | | | | Extrude scale is already multiplied with altitude by default since 62b4dd554ab4df891221b1e43bda5a0f5dc1741a. Fixes #5006.
* node-v3.2.1node-v3.2.1Mike Morris2016-06-071-3/+3
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* [core] Include type in #pragmasBruno de Oliveira Abinader2016-06-071-1/+1
| | | | Part of https://github.com/mapbox/mapbox-gl-shaders/pull/13.
* Update shaders hash (#5261)Young Hahn2016-06-061-1/+1
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* node-v3.2.0node-v3.2.0Mike Morris2016-06-031-1/+1
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* [core] Runtime style layer APIJohn Firebaugh2016-06-021-0/+3
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* [core] Support "#pragma mapbox:" commands in shader codeBruno de Oliveira Abinader2016-06-021-1/+1
| | | | Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174.
* [core] Store feature keys in same order as in vector tileMinh Nguyễn2016-06-011-1/+1
| | | | The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-1/+1
| | | | | Ported the following patch: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9)
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-1/+1
| | | | | Ported the following patch: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9)
* [core] Update circle shader codeBruno de Oliveira Abinader2016-05-311-1/+1
| | | | | | | Ported the following patches: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9) - [Enabled data-driven styling for circle-radius](https://github.com/mapbox/mapbox-gl-shaders/commit/4356e41fa657837904d189e604468617ee601ddb) - [Reduce shader boilerplate, refactor "Bucket"](https://github.com/mapbox/mapbox-gl-shaders/commit/7d3da8f1914954fd96f305b7116cfd127a616551)
* node-v3.1.3node-v3.1.3Mike Morris2016-05-271-1/+1
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* [core] Port "combine line-width and line-gap-width in shader"John Firebaugh2016-05-251-1/+1
| | | | | https://github.com/mapbox/mapbox-gl-shaders/commit/a9559e911b11a155135888f733a96e5110f8cef6 https://github.com/mapbox/mapbox-gl-js/commit/fcb9bcebae6e00f24ebfde8d7ec09adb95f6b1a3
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-1/+1
| | | | | https://github.com/mapbox/mapbox-gl-shaders/commit/0d3412519618a3a1672db9fa21f96f90070cf84c https://github.com/mapbox/mapbox-gl-js/commit/1f5afa7db08a2bdcc492a46e500ff5d020e6f4a2
* [core] Update mapbox-gl-shadersJohn Firebaugh2016-05-251-1/+1
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* [core] Share shaders with gl-jsJohn Firebaugh2016-05-251-0/+1
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* [build] Move express dependency to package.jsonJohn Firebaugh2016-05-251-0/+1
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* [core] Include geometry in queryRenderedFeatures resultsJohn Firebaugh2016-05-181-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-05-171-1/+1
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* [node] upgrade nan to avert warnings with node 6Konstantin Käfer2016-05-091-1/+1
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* [tests] Update test suiteJohn Firebaugh2016-05-051-1/+1
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* [core] implement queryRenderedFeaturesAnsis Brammanis2016-04-291-2/+2
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* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-1/+1
| | | | | | | | | | | | | | add outlinepattern shader class to relevant files add outlinepattern code to painter_fill.cpp add outlinepattern code to fill_bucket refactor painter_fill, fix tests fix merge conflicts and setDepthSublayer update render test to no antialiasing so travis will be happy
* node-v3.1.2node-v3.1.2Mike Morris2016-04-261-3/+3
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* node-v3.1.1node-v3.1.1Mike Morris2016-04-111-1/+1
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* unbundle node-pre-gyp to work around bundledDependencies bug in npm2Mike Morris2016-04-111-3/+1
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* node-v3.1.0node-v3.1.0Mike Morris2016-04-111-7/+7
| | | | update deps in package.json
* [build] Refactor and simplify build systemJohn Firebaugh2016-04-071-6/+1
| | | | | | | | | | | | | | * Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts.
* [node] Run rendering tests on Bitrise OS XJohn Firebaugh2016-04-011-1/+1
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* [core] fix reparsing overscaled geojson tilesAnsis Brammanis2016-03-301-1/+1
| | | | fix #3838
* [core] fix line-dasharray/long-segment render testAnsis Brammanis2016-03-301-1/+1
| | | | | | fix #3928 reduce LineAtlas width to 256 to match -js. 256 should be enough.
* [core] fix infinite loop in mbgl::resampleAnsis Brammanis2016-03-291-1/+1
| | | | fix #4416
* [core] switch circle render tests to poi_labelAnsis Brammanis2016-03-291-1/+1
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* [core] reset line distance when it is near maxAnsis Brammanis2016-03-281-1/+1
| | | | | | port https://github.com/mapbox/mapbox-gl-js/commit/77ce4b45b24e8a0ed1bb739da436d19415c7e5e4 fix #4492
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-281-1/+1
| | | | fix #3801
* [core] less slanted dashed lines near sharp cornersAnsis Brammanis2016-02-151-1/+1
| | | | port https://github.com/mapbox/mapbox-gl-js/pull/2043 from -js
* [core] make sure icons fit before the ends of the lineAnsis Brammanis2016-02-091-1/+1
| | | | | | | This skips anchors if there is not enough room before the beginning or end of the line for the icon to fit. -js: https://github.com/mapbox/mapbox-gl-js/pull/2077/files
* node-v3.0.2node-v3.0.2Mike Morris2016-02-041-1/+1
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* [core] tweak dash rendering and enable render testsAnsis Brammanis2016-02-021-1/+1
| | | | fixes #2646
* [core] make symbol sort order more deterministicAnsis Brammanis2016-02-021-1/+1
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* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+1
| | | | | Convert all geometries to the maximum extent supported by our buffers and then use that constant extent everywhere else.
* node-v3.0.1node-v3.0.1Mike Morris2016-01-261-1/+1
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* [core] fix missing icon collision boxesAnsis Brammanis2016-01-221-1/+1
| | | | port https://github.com/mapbox/mapbox-gl-js/pull/1981
* [core] trigger repaint after placement is redoneAnsis Brammanis2016-01-221-1/+1
| | | | | | | fixes #3140 This also fixes a bug where placement could be redone with a stale PlacementConfig after the tile first finishes loading.
* node-v3.0.0node-v3.0.0Mike Morris2016-01-211-1/+4
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