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* [core] Update line-pattern shader code/testsBruno de Oliveira Abinader2016-06-131-2/+2
| | | | | | | | | Refs: - mapbox-gl-test-suite: https://github.com/mapbox/mapbox-gl-test-suite/pull/107 - mapbox-gl-shaders: https://github.com/mapbox/mapbox-gl-shaders/pull/17 - mapbox-gl-js: https://github.com/mapbox/mapbox-gl-js/pull/2724 Part of https://github.com/mapbox/mapbox-gl-shaders/issues/1.
* Don't apply textRotate twice. (#5321)Young Hahn2016-06-111-1/+1
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* text-pitch-alignment (#5288)Young Hahn2016-06-101-3/+3
| | | | | | | | | | | | * First pass at port of https://github.com/mapbox/mapbox-gl-js/pull/2668 * RotationAlignmentType => AlignmentType * Handle undefined default value for text-pitch-alignment and implement inheritance for this value from text-rotation-alignment * Update dependencies * Move handling fo undefined default value out of camelize functions
* Use shaders@f0b94dcc5f782958e9aade61d592a207d8a46e0f (#5314)Young Hahn2016-06-101-1/+1
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* [core] Port pitched circle rendering from gl-jsBruno de Oliveira Abinader2016-06-101-1/+1
| | | | | | | Extrude scale is already multiplied with altitude by default since 62b4dd554ab4df891221b1e43bda5a0f5dc1741a. Fixes #5006.
* node-v3.2.1node-v3.2.1Mike Morris2016-06-071-3/+3
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* [core] Include type in #pragmasBruno de Oliveira Abinader2016-06-071-1/+1
| | | | Part of https://github.com/mapbox/mapbox-gl-shaders/pull/13.
* Update shaders hash (#5261)Young Hahn2016-06-061-1/+1
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* node-v3.2.0node-v3.2.0Mike Morris2016-06-031-1/+1
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* [core] Runtime style layer APIJohn Firebaugh2016-06-021-0/+3
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* [core] Support "#pragma mapbox:" commands in shader codeBruno de Oliveira Abinader2016-06-021-1/+1
| | | | Fixes https://github.com/mapbox/mapbox-gl-native/issues/5174.
* [core] Store feature keys in same order as in vector tileMinh Nguyễn2016-06-011-1/+1
| | | | The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
* [core] Update sdf shader codeBruno de Oliveira Abinader2016-06-011-1/+1
| | | | | Ported the following patch: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9)
* [core] Update icon shader codeBruno de Oliveira Abinader2016-06-011-1/+1
| | | | | Ported the following patch: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9)
* [core] Update circle shader codeBruno de Oliveira Abinader2016-05-311-1/+1
| | | | | | | Ported the following patches: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9) - [Enabled data-driven styling for circle-radius](https://github.com/mapbox/mapbox-gl-shaders/commit/4356e41fa657837904d189e604468617ee601ddb) - [Reduce shader boilerplate, refactor "Bucket"](https://github.com/mapbox/mapbox-gl-shaders/commit/7d3da8f1914954fd96f305b7116cfd127a616551)
* node-v3.1.3node-v3.1.3Mike Morris2016-05-271-1/+1
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* [core] Port "combine line-width and line-gap-width in shader"John Firebaugh2016-05-251-1/+1
| | | | | https://github.com/mapbox/mapbox-gl-shaders/commit/a9559e911b11a155135888f733a96e5110f8cef6 https://github.com/mapbox/mapbox-gl-js/commit/fcb9bcebae6e00f24ebfde8d7ec09adb95f6b1a3
* [core] Port "separate u_opacity from u_color"John Firebaugh2016-05-251-1/+1
| | | | | https://github.com/mapbox/mapbox-gl-shaders/commit/0d3412519618a3a1672db9fa21f96f90070cf84c https://github.com/mapbox/mapbox-gl-js/commit/1f5afa7db08a2bdcc492a46e500ff5d020e6f4a2
* [core] Update mapbox-gl-shadersJohn Firebaugh2016-05-251-1/+1
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* [core] Share shaders with gl-jsJohn Firebaugh2016-05-251-0/+1
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* [build] Move express dependency to package.jsonJohn Firebaugh2016-05-251-0/+1
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* [core] Include geometry in queryRenderedFeatures resultsJohn Firebaugh2016-05-181-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-05-171-1/+1
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* [node] upgrade nan to avert warnings with node 6Konstantin Käfer2016-05-091-1/+1
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* [tests] Update test suiteJohn Firebaugh2016-05-051-1/+1
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* [core] implement queryRenderedFeaturesAnsis Brammanis2016-04-291-2/+2
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* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-1/+1
| | | | | | | | | | | | | | add outlinepattern shader class to relevant files add outlinepattern code to painter_fill.cpp add outlinepattern code to fill_bucket refactor painter_fill, fix tests fix merge conflicts and setDepthSublayer update render test to no antialiasing so travis will be happy
* node-v3.1.2node-v3.1.2Mike Morris2016-04-261-3/+3
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* node-v3.1.1node-v3.1.1Mike Morris2016-04-111-1/+1
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* unbundle node-pre-gyp to work around bundledDependencies bug in npm2Mike Morris2016-04-111-3/+1
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* node-v3.1.0node-v3.1.0Mike Morris2016-04-111-7/+7
| | | | update deps in package.json
* [build] Refactor and simplify build systemJohn Firebaugh2016-04-071-6/+1
| | | | | | | | | | | | | | * Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts.
* [node] Run rendering tests on Bitrise OS XJohn Firebaugh2016-04-011-1/+1
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* [core] fix reparsing overscaled geojson tilesAnsis Brammanis2016-03-301-1/+1
| | | | fix #3838
* [core] fix line-dasharray/long-segment render testAnsis Brammanis2016-03-301-1/+1
| | | | | | fix #3928 reduce LineAtlas width to 256 to match -js. 256 should be enough.
* [core] fix infinite loop in mbgl::resampleAnsis Brammanis2016-03-291-1/+1
| | | | fix #4416
* [core] switch circle render tests to poi_labelAnsis Brammanis2016-03-291-1/+1
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* [core] reset line distance when it is near maxAnsis Brammanis2016-03-281-1/+1
| | | | | | port https://github.com/mapbox/mapbox-gl-js/commit/77ce4b45b24e8a0ed1bb739da436d19415c7e5e4 fix #4492
* [core] fix background-pattern rendering in perspective viewAnsis Brammanis2016-03-281-1/+1
| | | | fix #3801
* [core] less slanted dashed lines near sharp cornersAnsis Brammanis2016-02-151-1/+1
| | | | port https://github.com/mapbox/mapbox-gl-js/pull/2043 from -js
* [core] make sure icons fit before the ends of the lineAnsis Brammanis2016-02-091-1/+1
| | | | | | | This skips anchors if there is not enough room before the beginning or end of the line for the icon to fit. -js: https://github.com/mapbox/mapbox-gl-js/pull/2077/files
* node-v3.0.2node-v3.0.2Mike Morris2016-02-041-1/+1
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* [core] tweak dash rendering and enable render testsAnsis Brammanis2016-02-021-1/+1
| | | | fixes #2646
* [core] make symbol sort order more deterministicAnsis Brammanis2016-02-021-1/+1
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* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-1/+1
| | | | | Convert all geometries to the maximum extent supported by our buffers and then use that constant extent everywhere else.
* node-v3.0.1node-v3.0.1Mike Morris2016-01-261-1/+1
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* [core] fix missing icon collision boxesAnsis Brammanis2016-01-221-1/+1
| | | | port https://github.com/mapbox/mapbox-gl-js/pull/1981
* [core] trigger repaint after placement is redoneAnsis Brammanis2016-01-221-1/+1
| | | | | | | fixes #3140 This also fixes a bug where placement could be redone with a stale PlacementConfig after the tile first finishes loading.
* node-v3.0.0node-v3.0.0Mike Morris2016-01-211-1/+4
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* [core] improve text-max-angle checkAnsis Brammanis2016-01-201-1/+1
| | | | | | | | | Instead of using the absolute value of the sum of angles, use the sum of the absolute values of angles. This helps avoid labels on lines with sharp zig zags. for example, the "Central Campus Mall" label in issue #2998