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* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-1/+1
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* [core] Update gl-js for shader changeJohn Firebaugh2016-12-231-1/+1
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* [build] Use a submodule for mapbox-gl-js rather than an npm dependencyJohn Firebaugh2016-12-221-1/+0
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* [core] clearer pitched line antialiasingAnsis Brammanis2016-12-211-1/+1
| | | | | | | | | | ported from -js: ef5582dd3bc5c15a3112e875ed66494dab8e9d0b Project the extrusion and compare it's projected pixel length with the actual pixel length and adjust antialiasing accordingly. The previous approach calculated the adjustment much more indirectly and had no intuitive explanation.
* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-211-1/+1
| | | | | | | | | ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19 `altitude` was a terribly-named variable that was used to indirectly control the fov. This should eliminate some confusion. `altitude` was equivalent to `cameraToCenterDistance / height`
* [core] fix text blurriness at different FOVsAnsis Brammanis2016-12-211-1/+1
| | | | | | | | | | | | | | | | | ported from -js: c52a09639ceeeb809cd837360993df9c45b45420 This replaces a hardcoded shader approximation with a more correct, FOV-dependent one. `gl_Position.w - 0.5` is replaced with `gl_Position.w / tan(fov)` The `/ tan(fov)` is handled by multiplying `1 / tan(fov)` into `u_gamma` outside the shader. I think `- 0.5` was just chosen as something that looked right for the default fov.lease enter the commit message for your changes. Lines starting
* [core] Polylabel-based "pole of inaccessibility" symbol placementJohn Firebaugh2016-12-211-1/+1
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* [core] Fix symbol rendering for multipointsJohn Firebaugh2016-12-201-1/+1
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/3763 and https://github.com/mapbox/mapbox-gl-js/pull/3806.
* [core] Mark tile as incomplete while redoing placementJohn Firebaugh2016-12-141-1/+1
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* [node] Fix order of operations when setting zoom and centerJohn Firebaugh2016-12-141-0/+2
| | | | | | Zoom must be set first, to avoid center potentially getting constrained. Fixes #7351
* [core] Obtain shaders from gl-js monorepoJohn Firebaugh2016-12-141-1/+1
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* [core] Swap order of Style::recalculate and Style::relayoutIvo van Dongen2016-12-121-1/+1
| | | | Style::relayout uses source.baseImpl->loaded, a flag which is updated by Style::recalculate. So recalculate first, then relayout.
* [darwin, android] SDK bindings for circle-stroke propertiesJohn Firebaugh2016-12-091-1/+1
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* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-3/+3
| | | | Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
* [test] Updated mapbox-gl-test-suite versionMinh Nguyễn2016-12-021-1/+1
| | | | Followup to #7123.
* [core] Full support for line breaking bidirectional text using ICU bidi ↵Chris Loer2016-11-301-1/+1
| | | | | | | functionality. - Trim whitespace from labels before determining their max-width for alignment. - Fix crash on labels that contain lines with only a single character of whitespace.
* [core] Add ICU package for Bidirectional text support and arabic text shaping.Chris Loer2016-11-171-1/+1
| | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16.
* [tests] Update test-suiteJohn Firebaugh2016-11-171-1/+1
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* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [core] update shaders for line property functions update deps, define device pixel ratio for all shaders [core] create ShaderParameter struct to store pixel ratio and overdraw param repair rebase errs update shaders to include pixel ratio make sure collision_box never overdraws update test suite, move shaders to Painter::render so the correct pixel ratio is applied move shader compiling back to the Painter constructor rebase from shader --> program refactor re-factor parameters for collisionBox and debug programs remove unused vars from line-program, move blur math to shader update core files remove unecessary files update shaders PR, remove comments bump test suite sha fix formatting, incorporate feedback refactor program.hpp * [core] remove line transformations that were moved to the shaders, bump shader sha * [core] shorten ProgramParameter instantiation * [core] bump shader+test suite shas
* [build] Updated test-suiteBruno de Oliveira Abinader2016-11-171-1/+1
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* node-v3.4.2node-v3.4.2Mike Morris2016-11-151-1/+1
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* [build] Added nan@2.4.0 dependencyBruno de Oliveira Abinader2016-11-151-1/+2
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* [core] Line-break ideographic text by character (#6828)Minh Nguyễn2016-11-141-1/+1
| | | | | | | | | | | | | | * [core] Line-break ideographic text by character Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present. Fixes #1223. * [core] Moved more character classing into util::i18n * [core] Detect character properties by Unicode block * [test] Reenabled ideographic breaking tests
* [android] Update GLSL + ensure binding to OpenGL ES 2.0Bruno de Oliveira Abinader2016-11-141-1/+1
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* [core] symbol layer - recalculate style on icon/text size changesIvo van Dongen2016-11-111-1/+1
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* node-v3.4.1node-v3.4.1Mike Morris2016-11-101-1/+1
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* update to mapbox-gl-shaders with vertex/fragment preludes (#6971)Vladimir Agafonkin2016-11-081-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-11-071-1/+1
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* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-071-1/+1
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* node-v3.4.0Mike Morris2016-11-041-1/+1
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* [build] Update -test-suiteBruno de Oliveira Abinader2016-11-041-1/+1
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* [test] Update mapbox-gl-test-suite hashBruno de Oliveira Abinader2016-10-251-1/+1
| | | | Now testing 'query-tests/symbol-features-in/pitched-screen'.
* [android] add lodash to devDependencies in package.jsonMike Morris2016-10-171-0/+1
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* [tests] Get test-suite back on master branch (#6661)John Firebaugh2016-10-111-1/+1
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* [node] Added set{Bearing,Center} + updated -test-suiteBruno de Oliveira Abinader2016-10-111-1/+1
| | | | | This gives the ability to pan and/or rotate the map in a posterior step after initial render for testing purposes.
* Update mapbox-gl-shaders to 98a56dJohn Firebaugh2016-10-101-1/+1
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* update style generation code for new style spec enum values docs (#6508)Justin R. Miller2016-09-301-1/+1
| | | | | | Documentation for enum values landed in mapbox/mapbox-gl-style-spec#510. This updates Android, iOS, and macOS documentation code gen scripts to capitalize on them.
* clarify circle color as fill (#6447)Justin R. Miller2016-09-231-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-09-231-1/+1
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* [core] Don't use depth test unless text is pitch-aligned to map (#6404)Young Hahn2016-09-221-1/+1
| | | | | | | | | | | | | | | | * [core, ios, android] Use `auto` value for properties with calculated defaults * Fix render tests * [core] Don't use depth test unless text is pitch-aligned to map. * Bump mapbox-gl-test-suite * TransformState pitch is already in radians * Reduce setDepthSublayer calls * Bump test suite
* Better handling for undefined icon|text-rotation-alignment (#6253)Young Hahn2016-09-211-2/+2
| | | | | | * [core, ios, android] Use `auto` value for properties with calculated defaults * Fix render tests
* node-v3.3.3node-v3.3.3Mike Morris2016-09-061-1/+1
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* [node] switch to NodeRequest member fn callbackThiago Marcos P. Santos2016-09-061-1/+1
| | | | | | | | | For (hopefully) better performance than creating a new v8::Context to wrap each callback while still avoiding leaking memory with v8::FunctionTemplate. Adds a JavaScript shim in front of module.exports.Map to wrap the req.respond API internally and preserve the public callback-passing API, while still exporting the correct prototype.
* [core] Observe visibility changesJohn Firebaugh2016-09-061-1/+1
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* [core] Trigger Source::Impl::reload when a filter or layout property is modifiedJohn Firebaugh2016-09-061-1/+1
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* [build] Re-enable 'circle-radius/antimeridian' @ test suiteBruno de Oliveira Abinader2016-08-191-1/+1
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* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-0/+1
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* [core] support "scheme": "tms" in TileJSON filesKonstantin Käfer2016-08-161-1/+1
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* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * update vertex array ushorts * update atlas size * testing latest cjk test-suite branch * update shader ref * update shaders * update icon buffer * shaders * updated tests * buffer fix * updated make tests * annotation expected updates * final push * final fonts * a_data1 removal * remove cjk-mixed test * hiring threshold for cjk-chinese * update to new test suite * Rename a_data2 to a_data in sdf and icon shaders * update test-suite sha
* [node] don't override BUILDTYPE in npm installMike Morris2016-08-051-1/+1
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