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* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-211-1/+1
| | | | | | | | | ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19 `altitude` was a terribly-named variable that was used to indirectly control the fov. This should eliminate some confusion. `altitude` was equivalent to `cameraToCenterDistance / height`
* [core] fix text blurriness at different FOVsAnsis Brammanis2016-12-211-1/+1
| | | | | | | | | | | | | | | | | ported from -js: c52a09639ceeeb809cd837360993df9c45b45420 This replaces a hardcoded shader approximation with a more correct, FOV-dependent one. `gl_Position.w - 0.5` is replaced with `gl_Position.w / tan(fov)` The `/ tan(fov)` is handled by multiplying `1 / tan(fov)` into `u_gamma` outside the shader. I think `- 0.5` was just chosen as something that looked right for the default fov.lease enter the commit message for your changes. Lines starting
* [core] Polylabel-based "pole of inaccessibility" symbol placementJohn Firebaugh2016-12-211-1/+1
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* [core] Fix symbol rendering for multipointsJohn Firebaugh2016-12-201-1/+1
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/3763 and https://github.com/mapbox/mapbox-gl-js/pull/3806.
* [core] Mark tile as incomplete while redoing placementJohn Firebaugh2016-12-141-1/+1
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* [node] Fix order of operations when setting zoom and centerJohn Firebaugh2016-12-141-0/+2
| | | | | | Zoom must be set first, to avoid center potentially getting constrained. Fixes #7351
* [core] Obtain shaders from gl-js monorepoJohn Firebaugh2016-12-141-1/+1
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* [core] Swap order of Style::recalculate and Style::relayoutIvo van Dongen2016-12-121-1/+1
| | | | Style::relayout uses source.baseImpl->loaded, a flag which is updated by Style::recalculate. So recalculate first, then relayout.
* [darwin, android] SDK bindings for circle-stroke propertiesJohn Firebaugh2016-12-091-1/+1
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* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-3/+3
| | | | Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
* [test] Updated mapbox-gl-test-suite versionMinh Nguyễn2016-12-021-1/+1
| | | | Followup to #7123.
* [core] Full support for line breaking bidirectional text using ICU bidi ↵Chris Loer2016-11-301-1/+1
| | | | | | | functionality. - Trim whitespace from labels before determining their max-width for alignment. - Fix crash on labels that contain lines with only a single character of whitespace.
* [core] Add ICU package for Bidirectional text support and arabic text shaping.Chris Loer2016-11-171-1/+1
| | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16.
* [tests] Update test-suiteJohn Firebaugh2016-11-171-1/+1
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* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [core] update shaders for line property functions update deps, define device pixel ratio for all shaders [core] create ShaderParameter struct to store pixel ratio and overdraw param repair rebase errs update shaders to include pixel ratio make sure collision_box never overdraws update test suite, move shaders to Painter::render so the correct pixel ratio is applied move shader compiling back to the Painter constructor rebase from shader --> program refactor re-factor parameters for collisionBox and debug programs remove unused vars from line-program, move blur math to shader update core files remove unecessary files update shaders PR, remove comments bump test suite sha fix formatting, incorporate feedback refactor program.hpp * [core] remove line transformations that were moved to the shaders, bump shader sha * [core] shorten ProgramParameter instantiation * [core] bump shader+test suite shas
* [build] Updated test-suiteBruno de Oliveira Abinader2016-11-171-1/+1
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* node-v3.4.2node-v3.4.2Mike Morris2016-11-151-1/+1
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* [build] Added nan@2.4.0 dependencyBruno de Oliveira Abinader2016-11-151-1/+2
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* [core] Line-break ideographic text by character (#6828)Minh Nguyễn2016-11-141-1/+1
| | | | | | | | | | | | | | * [core] Line-break ideographic text by character Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present. Fixes #1223. * [core] Moved more character classing into util::i18n * [core] Detect character properties by Unicode block * [test] Reenabled ideographic breaking tests
* [android] Update GLSL + ensure binding to OpenGL ES 2.0Bruno de Oliveira Abinader2016-11-141-1/+1
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* [core] symbol layer - recalculate style on icon/text size changesIvo van Dongen2016-11-111-1/+1
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* node-v3.4.1node-v3.4.1Mike Morris2016-11-101-1/+1
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* update to mapbox-gl-shaders with vertex/fragment preludes (#6971)Vladimir Agafonkin2016-11-081-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-11-071-1/+1
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* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-071-1/+1
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* node-v3.4.0Mike Morris2016-11-041-1/+1
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* [build] Update -test-suiteBruno de Oliveira Abinader2016-11-041-1/+1
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* [test] Update mapbox-gl-test-suite hashBruno de Oliveira Abinader2016-10-251-1/+1
| | | | Now testing 'query-tests/symbol-features-in/pitched-screen'.
* [android] add lodash to devDependencies in package.jsonMike Morris2016-10-171-0/+1
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* [tests] Get test-suite back on master branch (#6661)John Firebaugh2016-10-111-1/+1
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* [node] Added set{Bearing,Center} + updated -test-suiteBruno de Oliveira Abinader2016-10-111-1/+1
| | | | | This gives the ability to pan and/or rotate the map in a posterior step after initial render for testing purposes.
* Update mapbox-gl-shaders to 98a56dJohn Firebaugh2016-10-101-1/+1
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* update style generation code for new style spec enum values docs (#6508)Justin R. Miller2016-09-301-1/+1
| | | | | | Documentation for enum values landed in mapbox/mapbox-gl-style-spec#510. This updates Android, iOS, and macOS documentation code gen scripts to capitalize on them.
* clarify circle color as fill (#6447)Justin R. Miller2016-09-231-1/+1
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* [tests] Update test-suiteJohn Firebaugh2016-09-231-1/+1
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* [core] Don't use depth test unless text is pitch-aligned to map (#6404)Young Hahn2016-09-221-1/+1
| | | | | | | | | | | | | | | | * [core, ios, android] Use `auto` value for properties with calculated defaults * Fix render tests * [core] Don't use depth test unless text is pitch-aligned to map. * Bump mapbox-gl-test-suite * TransformState pitch is already in radians * Reduce setDepthSublayer calls * Bump test suite
* Better handling for undefined icon|text-rotation-alignment (#6253)Young Hahn2016-09-211-2/+2
| | | | | | * [core, ios, android] Use `auto` value for properties with calculated defaults * Fix render tests
* node-v3.3.3node-v3.3.3Mike Morris2016-09-061-1/+1
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* [node] switch to NodeRequest member fn callbackThiago Marcos P. Santos2016-09-061-1/+1
| | | | | | | | | For (hopefully) better performance than creating a new v8::Context to wrap each callback while still avoiding leaking memory with v8::FunctionTemplate. Adds a JavaScript shim in front of module.exports.Map to wrap the req.respond API internally and preserve the public callback-passing API, while still exporting the correct prototype.
* [core] Observe visibility changesJohn Firebaugh2016-09-061-1/+1
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* [core] Trigger Source::Impl::reload when a filter or layout property is modifiedJohn Firebaugh2016-09-061-1/+1
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* [build] Re-enable 'circle-radius/antimeridian' @ test suiteBruno de Oliveira Abinader2016-08-191-1/+1
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* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-0/+1
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* [core] support "scheme": "tms" in TileJSON filesKonstantin Käfer2016-08-161-1/+1
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* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * update vertex array ushorts * update atlas size * testing latest cjk test-suite branch * update shader ref * update shaders * update icon buffer * shaders * updated tests * buffer fix * updated make tests * annotation expected updates * final push * final fonts * a_data1 removal * remove cjk-mixed test * hiring threshold for cjk-chinese * update to new test suite * Rename a_data2 to a_data in sdf and icon shaders * update test-suite sha
* [node] don't override BUILDTYPE in npm installMike Morris2016-08-051-1/+1
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* [build] switch to CMakeKonstantin Käfer2016-08-051-3/+2
| | | | This is very much a work in progress.
* [tests] Update test-suiteThiago Marcos P. Santos2016-08-031-1/+1
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* node-v3.3.2node-v3.3.2Mike Morris2016-08-011-1/+1
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* node-v3.3.1node-v3.3.1Mike Morris2016-07-291-1/+1
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