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* [core] Separate header for StylePropertyMikhail Pozdnyakov2019-09-261-0/+1
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* [core] type aliases and conversion traits for mapbox::base::ValueMikhail Pozdnyakov2019-09-262-0/+2
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* [android] Remove usage of ResourceOptions::withPlatformContextAlexander Shalamov2019-09-261-0/+2
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* [core][android][darwin] Move number format to i18nAlexander Shalamov2019-09-265-7/+9
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* [core][android][darwin] Move platform specific Collator impls from expressionAlexander Shalamov2019-09-264-4/+5
| | | | Platform specific Collator implementations should not be part of an expression APIs.
* [core][android] Remove unaccent from platform interfacesAlexander Shalamov2019-09-263-4/+0
| | | | | The unaccent is used only within collator, thus, there is no need to have separate platform interface for it.
* [build] Move compression to platformThiago Marcos P. Santos2019-09-206-1/+5
| | | | It depends on platform specific compression library.
* [core] Add SourceFeatureState class to handle feature statesJuha Alanen2019-09-181-0/+2
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* [build] Add simple instructionsThiago Marcos P. Santos2019-09-171-0/+42
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* [build] Rewrite our CMake buildsystemThiago Marcos P. Santos2019-09-1714-0/+2231
- Try as much as possible not to use explicit compiler flags, relying on CMake to do the job in a portable away. - Build mbgl-core as a single static library and leverage lto as much as possible. - Support a MinSizRel build for other platforms. - Make GLFW and Node a client of mbgl-core public interface. - Same for the offline tool and static render tool. - Use only target settings (do not pollute the global scope) - Confine core code in a single file. - Confine platform code inside a single include (exception being Qt that needs AUTOMOC before adding the targets) - Align the Android build with the Android toolchain file.