| Commit message (Collapse) | Author | Age | Files | Lines |
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MSVC implementation of std::promise is buggy and only works with types
that can be default-constructed. Wrap LatLngBounds in such a struct to
avoid a compilation failure in the instantiation of ask() inside
MapSnapshotter::getRegion() since that would create a
std::promise<LanLngBounds>.
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* [render-test] Add manifest parser for render-test-runner
* [render-test] Refactory manifest parser
* [render-test] Parse full manifest file through CLI
* [render-test] Add linux probe manifest
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* [render-test] Add configurable path via CLI arguments
* [render-test] Change ignore path config
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* [ios] Set xcode properties for cmake.
* Fix Sanitize typo
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device (#15827)
* [test-runner]Add android render-test-runner NativeActivity app
* [test-runner] Fix cmake for CI build failure
* [test-runner] Update folder location, change app configureation
* [test-runner] Add running instruction
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-e[expectationsPath], --expectationsPath=[expectationsPath]
Test expectations path.
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* [test-runner] make render-test a shared lib
[test-runner] nit
[test-runner] nit again
* [test-runner] Remove redundant linked file in cmake
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Platform specific Collator implementations should not be part of an expression APIs.
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The unaccent is used only within collator, thus, there is no
need to have separate platform interface for it.
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It depends on platform specific compression library.
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- Try as much as possible not to use explicit compiler flags,
relying on CMake to do the job in a portable away.
- Build mbgl-core as a single static library and leverage lto as
much as possible.
- Support a MinSizRel build for other platforms.
- Make GLFW and Node a client of mbgl-core public interface.
- Same for the offline tool and static render tool.
- Use only target settings (do not pollute the global scope)
- Confine core code in a single file.
- Confine platform code inside a single include (exception being Qt
that needs AUTOMOC before adding the targets)
- Align the Android build with the Android toolchain file.
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