| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* [android] Add jni binding for styleable snapshotter
* Remove Map parameter from factories
- remove unused map from factory interfaces. Map is only needed for repaint.
* implement addlayer function
* Implement addsource function for snapshotter
* Implement addImages function
* format codes
* Apply baseline
* Update CHANGELOG.md
* Update map_snapshotter.cpp
* Destroy snapshotter on the thread it was created
* Activate file sources in start
* Use custom deleter for snapshotter
* format codes
* Release snapshotter pointer to deleting lambda
* Clang format
* Update CHANGELOG.md
* Fix review comments
* FIx review comments
Co-authored-by: Alexander Shalamov <alexander.shalamov@mapbox.com>
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Rebase its results after https://github.com/mapbox/mapbox-gl-native/commit/3ca26ed2a609ed2eec03be0e712c29ce83a99235
|
| |
|
| |
|
| |
|
|
|
|
| |
Due to flaky metrics results
|
| |
|
|
|
|
| |
so that it includes `tile-mode/streets-v11` test
|
|
|
|
|
| |
Collect coverage from development builds and add a nightly build
to collect metrics.
|
| |
|
|
|
|
|
|
| |
Use the same test manifest for the development and nightly
coverage CI builds. Add manifest for the nightly build by
creating a symbolic link to the existing manifest.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Implement in.cpp
* Fix review comments.
* Add expression_equality test for 'in'
* Fix review comments.
* [core] Update changelog.
* [core] Update mapbox-gl-js
* [core] Ignore render-tests/debug/padding
* [core] Update baseline.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Backport GL-JS fix 'Hide glyphs behind the camera'(https://github.com/mapbox/mapbox-gl-js/pull/9229)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change fixes the following problems:
1) Before this change, when multiple symbols were grouped close to the
tile borders, different tiles could place different symbols, because each
tile arbitrary assigned feature ids, and these ids defined the placement
order being applied. This caused artifacts at the tile boundaries.
With this change, in tile mode the placement order of two symbols crossing
a tile border is defined by their anchor `y` values. It means that the
symbols are being placed the same order across all the tiles.
2) Before this change, the engine did not place with priority the symbols
crossing the borders between two neighboring tiles. Now it does, and it
improves a lot symbol placement stability in the tile map mode.
|
|
|
|
|
| |
- Remove the legacy build jobs
- Remove the next- namespace.
|
|
|
|
|
| |
This commit allows the variable symbols to cross the tile border only
if their anchor is the first anchor from the `text-variable-anchor` list.
|
| |
|
|
|
|
|
|
| |
* [test-runner] Add iOS RenderTestRunner test metrics
* [test-runner] Add ios probe metrics
|
|
|
|
|
|
|
|
|
|
| |
* [test-runner] Setup iOS RenderTestRunner
* [test-runner] Make app runnable on firebase
* Add iOS platform dependent expectation and ignores; Run prepare script via cmake
* Make RenderTestRunner report test status
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* [core] Introduce FileSourceManager and use it for default platform impl
- Add `FileSourceManager` interface that provides access to `FileSource`
instances and means of registering / unregistering `FileSource` factories
- Split `DefaultFileSource` into smaller parts
- Add `DatabaseFileSource` interface and it's default implementation
- Remove inter-dependencies between concrete `FileSource` classes
* [build] Add files to next build system
* [core] Add generic property setters / getters
* [core] Remove setOnlineStatus from OnlineFileSource interface
* [core] Hide threading implementation details from DatabaseFileSource interface
* [core] Make DB file source methods virtual
* [core] Add documentation for DatabaseFileSource and rename one method
* [core] Use simple callback instead of ActorRef
* [core] Remove ActorRef from OnlineFileSource public header
* [core] Add callback to FileSource::forward async API
* [core] Pass OfflineRegionDefinition by value
* [core] Update tests to use modular file sources
* [core] Update unit tests
* [core] Update unit tests after rebase
* [core] Backport low prio fix for cached requests
* [core] Backport pack database
* [core] Return removed factory from unRegisterFileSourceFactory
* [core] Rename shadowed args in onlinefilesource
* [core] Remove simple std::function callback aliases
* [core] Expose online file source property keys in public header file
* [test-runner] Add proxy file source test runner
* [cache] Update mbgl-cache utility to use new file source
* [metrics] Rebaseline binary size metrics
* [offline] Update offline utility
* [core] Update changelog
|
|
|
|
| |
More accurate now since everything goes through the FileSource.
|
|
|
|
|
| |
Need further investigation on why these tests are failing
after we started to use the cache database.
|
|
|
|
|
| |
Now that we use a cache, we no longer need "asset_path" and
"vendor_path".
|
| |
|
| |
|
| |
|
| |
|
| |
|