| Commit message (Collapse) | Author | Age | Files | Lines |
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Includes lowp ⇢ highp fix for shader color attributes / uniforms.
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Some devices supported by Mapbox GL provide only 8 vertex attributes; this change packs existing attributes to get us just under that limit.
For properties using a composite function, pack the min and max values into a single attribute with two logical components instead of using two separate attributes and buffers. Special logic is included for color attributes, whose integer components must be packed into the available bits of floating-point attributes. (We don't have access to ivec types in GL ES 2.0.)
For source functions, continue to bind just a one-component attribute even though the GLSL type is vec2 (or vec4 for colors). The type-checking done by gl::Attribute is relaxed slightly to accommodate this.
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{text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation
* Update to mapbox-gl-js/master
* Refactor SymbolFeature as a subclass of GeometryTileFeature
Prepares for enabling DDS on symbol paint properties by allowing the
SymbolFeatures, which we keep around after constructing SymbolLayout,
to be used in evaluating data-driven paint properties later in the
layout process.
* Draft approach for splitting icon/text paint properties
The `Program` types are set up to bind GL attributes to each of the
data-driven paint properties specified in the `PaintProperties` type
provided. Since `SymbolPaintProperties` specifies both `Text*` and
`Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph
programs each attempt to bind roughly double the number of attributes
that they actually need.
This change addresses this by:
- Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`.
- The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter.
- The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type.
* check in generated style code
* Populate paint buffers for symbol DDS properties
* Address first round of review comments
* Refactor VectorTile{Layer,Feature} to explicitly share data
* Update submodule
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This updates the circle paint check to pass if the circle stroke is
visible but:
* The circle color is clear
* The circle is transparent
* The circle has a radius of 0
Previously, a transparent circle or a circle with a radius of 0 would
cause the layer to be passed up even if the circle stroke color had a
non zero alpha.
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types (#8026)
This leverages the work already happening in `mbgl::style::conversion` to convert style functions from style-spec definitions into `mbgl::style::{Camera,Source,Composite}Function`s. In particular, this allows the conversions system to handle the differing typing requirements based on whether the output type of the style function is interpolatable or non-interpolatable.
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Provide Image::copy, which handles copying rectangles from a source to a destination, with thorough bounds checking.
Also fixes an indexing error in SpriteAtlas, where the top row of pixels in a wrapped image was copied from the wrong source row.
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CJK characters and adjacent punctuation now remain upright in vertically oriented labels that have line placement.
Fixes #1682.
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* [core] Introduce dedicated filter types for $type and $id special cases
* [ios, macos] Special-case $id, $type in predicates
Also support $id ≟ nil.
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