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* [core] Move linux and osx to platform subdirectoryJohn Firebaugh2015-12-101-60/+0
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* [core] move mbgl.gyp to gyp directoryMike Morris2015-11-041-6/+6
| | | | | So npm won't clobber binding.gyp, refs https://github.com/npm/npm/issues/10243
* [core][iOS] Source iOS styles from default_stylesMinh Nguyễn2015-10-301-2/+0
| | | | | | | | | | Moved mbgl::util::default_styles to a more appropriate location, where iOS platform code can also find it. Moved -[MGLMapView bundledStyleURLs] (which is now deprecated) and the style switcher in iosapp to default_styles. Added a collection of convenience methods for getting style URLs. It makes little sense to layer an enum atop this, as MapKit does, because MGLMapView styles aren’t limited to this set. A good analogy is UIColor. This also makes for a good entry point for future runtime styling APIs. Introduced independent constants for each default style, because it’s more common to need access to a particular style than to iterate over them. This fact is apparent in the MGLStyle class, which now uses macros and assertions to ensure that it’s kept up-to-date with changes in default_styles. /ref #1462
* [core] Remove bundled styles.Leith Bade2015-10-301-1/+0
| | | | Fixes #2239
* mason variant@1.0Mike Morris2015-09-301-0/+1
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* Make build system architecture agnostic to remove Android special caseKonstantin Käfer2015-08-041-3/+3
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* use OpenGL and Boost for the linux appKonstantin Käfer2015-08-041-0/+1
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* don't use certain STL functionsKonstantin Käfer2015-08-041-0/+1
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some functions defined in <cmath>, as well as std::to_string aren't available on GNU's STL for some platforms, e.g. Android
* Add style change functionality to the Linux test appThiago Marcos P. Santos2015-05-071-0/+3
| | | | | | | Makes the life of people using Linux as development environment way easier. Just press 's' to cycle through 3 different styles.
* on OS X, styles for the linux test app weren't bundled correctlyKonstantin Käfer2015-05-071-1/+1
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* merge build targets so we only have one build file per platformKonstantin Käfer2015-04-241-0/+57
previously, we used multiple different projects for various targets (app, test, render) that overwrote each other, so it was impossible to have one project to build them all, one project to compile them, one project to run them all and in the darkness bind them