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path: root/include/mbgl/util/uv_detail.hpp
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* [core] Do not pass uv_loop_t aroundThiago Marcos P. Santos2015-11-161-0/+220
* make most headers privateKonstantin Käfer2014-12-041-177/+0
* Prefer stdlib to libuv (fixes #688)John Firebaugh2014-12-031-48/+0
* libuv handles must be deallocated asynchronouslyJohn Firebaugh2014-12-031-8/+12
* More complete uv::threadJohn Firebaugh2014-12-021-1/+17
* Introduce uv::asyncJohn Firebaugh2014-11-261-0/+38
* Use noncopyableJohn Firebaugh2014-11-261-11/+11
* Remove unusedJohn Firebaugh2014-11-261-11/+0
* Eliminate remaining uses of Map in TileDataJohn Firebaugh2014-11-261-2/+2
* Fix member shadowing warningsVincent Schüßler2014-11-251-2/+2
* fix build with libuv 0.11Konstantin Käfer2014-10-271-1/+1
* fix variable shadowingKonstantin Käfer2014-10-221-8/+8
* first attempt at using mason to install packagesKonstantin Käfer2014-10-201-3/+17
* use asynchronous worker terminationKonstantin Käfer2014-09-241-5/+7
* use separate workers for tile parsing to avoid blocking the threadpool for ot...Konstantin Käfer2014-09-241-11/+24
* use util::ptr as a wrapper around std::shared_ptr that asserts nonemptinessKonstantin Käfer2014-09-241-2/+4
* make sure all of our async handles are stopped before stopping the map threadKonstantin Käfer2014-09-241-12/+1
* remove uv.h dependency from header filesKonstantin Käfer2014-08-121-0/+158