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path: root/include/mbgl/style/sources/image_source.hpp
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* [core][ios][android][macos] Use premultiplied image directly for RasterTile ↵Asheem Mamoowala2017-07-171-1/+1
| | | | and ImageSource, un-premultiply in the shader for blending
* [core] Use fixed-size std::array for ImageSource coordinatesAsheem Mamoowala2017-06-011-6/+6
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* [core] Render Image SourceAsheem Mamoowala2017-06-011-1/+1
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* [core] Add ImageSource support to style parsersAsheem Mamoowala2017-06-011-0/+41