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path: root/include/mbgl/sprite
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* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-2/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core][ios][osx][android] make SpriteImage accept PremultipliedImageAnsis Brammanis2016-01-191-14/+6
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-0/+40