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* [all] Rationalize style::ImageJohn Firebaugh2017-04-241-29/+0
| | | | | | | A style has a collection of images, just as it has collections of sources and layers. * Name things appropriately * Use std::unique_ptr
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-2/+2
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [core][ios][osx][android] make SpriteImage accept PremultipliedImageAnsis Brammanis2016-01-191-14/+6
| | | | | | | | | | | | the SpriteImage constructor signature changes from SpriteImage( uint16_t width, uint16_t height, float pixelRatio, std::string&& data, bool sdf = false); to SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
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* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-0/+40