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path: root/include/mbgl/renderer
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* Remove unusedJohn Firebaugh2014-08-261-3/+0
* remove support for composite layersAnsis Brammanis2014-08-151-6/+0
* base static vertexbuffer on buffer objectKonstantin Käfer2014-08-152-17/+17
* fix binding to vaosKonstantin Käfer2014-08-143-7/+9
* only set changed glDepthRange valuesKonstantin Käfer2014-08-141-0/+2
* Raster styling all functional except brightness -- need to rework parsingLauren Budorick2014-08-121-0/+1
* remove trailing whitespaceKonstantin Käfer2014-08-122-5/+5
* use unified RenderPass typeKonstantin Käfer2014-08-121-1/+3
* minor access changes etcLauren Budorick2014-08-111-1/+0
* some cleaning up, raster spin->hue-rotate renameLauren Budorick2014-08-111-2/+2
* VICTORYLauren Budorick2014-08-117-17/+17
* still not workingLauren Budorick2014-08-112-1/+5
* rm rasterize_properties, should be close to working...doesn't workLauren Budorick2014-08-114-15/+18
* take 2, still not workingLauren Budorick2014-08-111-2/+3
* nonworking prerendering attemptsLauren Budorick2014-08-111-0/+3
* update symbol placement to be more like jsKonstantin Käfer2014-08-041-13/+25
* update shaders and backport some collision changesKonstantin Käfer2014-08-041-14/+28
* move sprite to a use future loadingKonstantin Käfer2014-07-311-2/+3
* merge text and icon buckets/stylesKonstantin Käfer2014-07-294-119/+85
* do not explicitly render matte; we already cleared the background with glClearKonstantin Käfer2014-07-221-4/+2
* rename llmr => mbglKonstantin Käfer2014-07-1610-0/+642