Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Use NDEBUG instead of DEBUG | Bruno de Oliveira Abinader | 2016-08-05 | 1 | -1/+1 |
| | | | | | CMake defines 'NDEBUG' by default for release build, so we can check if that's not defined instead of using 'DEBUG' for debug build. | ||||
* | [glfw] Added 'addRandomLineAnnotations' | Bruno de Oliveira Abinader | 2016-07-23 | 1 | -0/+2 |
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* | [core] Move set/get thread names to platform:: | Thiago Marcos P. Santos | 2016-07-16 | 1 | -0/+6 |
| | | | | Android needs its own implementation. | ||||
* | [core] Avoid redundant 'inline' usage | Bruno de Oliveira Abinader | 2016-06-18 | 1 | -5/+5 |
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* | [tidy/linux] modernize-use-nullptr | Bruno de Oliveira Abinader | 2016-06-14 | 1 | -1/+1 |
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* | [core] Make enum ↔ string conversion more generic-friendly | John Firebaugh | 2016-06-13 | 1 | -31/+0 |
| | | | | | | Rewrite enum.hpp in such a way that parseConstant can be defined generically for all enumerated types. While there, properly validated enumerated property values. | ||||
* | [tidy] Check modernize-use-override | Bruno de Oliveira Abinader | 2016-06-13 | 2 | -2/+2 |
| | | | | Ref: http://clang.llvm.org/extra/clang-tidy/checks/modernize-use-override.html | ||||
* | [core] fix pedantic warning messages | Konstantin Käfer | 2016-06-13 | 2 | -29/+2 |
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* | [all] Rationalize annotation API | John Firebaugh | 2016-06-01 | 1 | -1/+0 |
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* | [core] Use geometry.hpp types for shape annotations | John Firebaugh | 2016-06-01 | 1 | -1/+3 |
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* | [core] use #pragma once instead of ifdef include guards | Konstantin Käfer | 2016-05-25 | 8 | -32/+8 |
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* | [core] Move GLFW stencil clip debug to core | Bruno de Oliveira Abinader | 2016-05-24 | 1 | -5/+0 |
| | | | | | | This makes the stencil clip debug available to all platforms. Fixes #4669. | ||||
* | [glfw] Atomic is no longer needed | Thiago Marcos P. Santos | 2016-04-28 | 1 | -3/+1 |
| | | | | All View events come from the same thread. | ||||
* | [core] Render from the main thread | John Firebaugh | 2016-04-14 | 2 | -17/+7 |
| | | | | Do not create a thread for the MapContext anymore. | ||||
* | [ios, osx, linux] Remove unused "applicationRoot" function | John Firebaugh | 2016-03-31 | 1 | -3/+0 |
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* | [core] split headless_view.cpp into implementation-specific files | Konstantin Käfer | 2016-03-22 | 1 | -2/+17 |
| | | | | also adds a EAGL implementation for iOS | ||||
* | [glfw] Main loop integration | Thiago Marcos P. Santos | 2016-03-21 | 1 | -0/+5 |
| | | | | | | This new code can be used for rendering on the Main thread while it will also work for rendering on the Map thread before we make the switch. Needed by #2909. | ||||
* | [core] explicitly initialize a few fields to null | Konstantin Käfer | 2016-03-04 | 2 | -2/+2 |
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* | [glfw] add "C" button to show stencil clip masks | Konstantin Käfer | 2016-02-10 | 1 | -0/+5 |
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* | [core] move GL value objects from gl_config.hpp to gl_values.hpp | Konstantin Käfer | 2016-02-08 | 1 | -0/+1 |
| | | | | Also removes duplicate code from gl_helper.hpp by reusing the GL values that we already have anyway. | ||||
* | [core] move platform/gl.hpp to gl/gl.hpp | Konstantin Käfer | 2016-02-08 | 2 | -160/+1 |
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* | [core] use stale glyphs | Konstantin Käfer | 2016-01-15 | 1 | -1/+3 |
| | | | | Updating glyphs is still unsupported, and there's no good use case for doing so. When we're using a stale glyph PBF, and the fresh answer contains changed to that glyph, we will continue to use the old glyph. | ||||
* | [core] Eliminate platform::assetRoot() | John Firebaugh | 2016-01-13 | 1 | -3/+0 |
| | | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths. | ||||
* | [tests] Rewrite resource loading test | John Firebaugh | 2015-12-22 | 1 | -0/+6 |
| | | | | Make it more readable and easier to debug. | ||||
* | [core] allow changing the orientation | Konstantin Käfer | 2015-12-15 | 1 | -0/+2 |
| | | | | You can now change the orientation of north to be to the right, bottom, left in addition to the default of top | ||||
* | [node] code review cleanup | Mike Morris | 2015-12-15 | 1 | -1/+1 |
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* | [core] add namespace comment to closing brace | Konstantin Käfer | 2015-12-03 | 7 | -9/+9 |
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* | [glfw] No longer necessary to wait for style load to add default marker | John Firebaugh | 2015-12-01 | 1 | -2/+0 |
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* | [tests] Don't use icons from the style for annotations | John Firebaugh | 2015-11-30 | 1 | -0/+2 |
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* | [core] Added MapDebugOptions | Bruno de Oliveira Abinader | 2015-11-27 | 2 | -2/+4 |
| | | | | | Map debug options are now cycled up to all debug options enabled, then back to none. | ||||
* | [core] Fix image type of Map::renderStill | John Firebaugh | 2015-11-25 | 1 | -1/+1 |
| | | | | | | | It's a premultiplied image. This implies that we were misusing encodePNG in most cases, as we were passing premultiplied pixels which were then interpreted as unmultiplied. I changed encodePNG to accept premultipled pixels, and unpremultiply in the implementations. | ||||
* | [core] Rewrite image handling | John Firebaugh | 2015-11-25 | 4 | -178/+1 |
| | | | | | | * Consolidate Image and StillImage * Typecheck unassociated vs premultiplied images * Rewrite default platform image decoding implementation | ||||
* | [core] Remove unused | John Firebaugh | 2015-11-23 | 3 | -9/+3 |
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* | [core] For binary image data use uint8_t, not char | John Firebaugh | 2015-11-23 | 3 | -6/+6 |
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* | [core] allow changing pitch in GLFW based apps | Konstantin Käfer | 2015-11-17 | 2 | -0/+2 |
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* | VAO and extension tracking code. | Adam Hunter | 2015-10-06 | 1 | -0/+32 |
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* | Added GL logging utility | Adam Hunter | 2015-09-29 | 1 | -0/+40 |
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* | Merge branch 'master' into node | John Firebaugh | 2015-08-31 | 1 | -0/+1 |
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| * | iOS perspective gesture support | Jason Wray | 2015-08-26 | 1 | -0/+1 |
| | | | | | | | | | | | | Drag two fingers upward to tilt the map. Implements #2116 | ||||
* | | View::swap -> View::beforeRender View::afterRender | Mike Morris | 2015-08-25 | 2 | -2/+6 |
|/ | | | | | To be able to resize the framebuffer on the map thread in HeadlessView. | ||||
* | add benchmark mode that shows the real frame time rather than the vsync time | Konstantin Käfer | 2015-08-11 | 1 | -2/+8 |
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* | add MBGL_USE_GLES2 define | Konstantin Käfer | 2015-08-04 | 2 | -2/+2 |
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* | add ability to add random custom markers to test app | Konstantin Käfer | 2015-07-08 | 1 | -0/+4 |
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* | Make pixelRatio constant across a Map object lifetime | Konstantin Käfer | 2015-07-08 | 2 | -16/+19 |
| | | | | also moves framebuffer size out of TransformState into its own object | ||||
* | drive map rendering from main thread | Konstantin Käfer | 2015-06-26 | 2 | -2/+7 |
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* | Support shape annotations on GLFWView | Thiago Marcos P. Santos | 2015-06-18 | 1 | -0/+8 |
| | | | | | | Add different random triangles count by using the keys 7, 8, 9 or 0. Q will clear all the annotations. W will remove one annotation. | ||||
* | Namespaced reachability notification constant | Minh Nguyễn | 2015-06-12 | 1 | -1/+1 |
| | | | Fixes #1717. | ||||
* | press 1 through 6 to add 10^(n-1) points in the current viewport | Konstantin Käfer | 2015-06-09 | 1 | -0/+6 |
| | | | | (only works correctly when rotated to north, but this is a just a debug functionality anyway) | ||||
* | Remove references to ResourceLoader | Thiago Marcos P. Santos | 2015-06-02 | 1 | -2/+2 |
| | | | | ResourceLoader got merged with Style. | ||||
* | Replace mbgl::util::make_unique<> with std::make_unique<> | Konstantin Käfer | 2015-05-26 | 2 | -2/+1 |
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