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* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-1/+1
* [glfw] Added 'addRandomLineAnnotations'Bruno de Oliveira Abinader2016-07-231-0/+2
* [core] Move set/get thread names to platform::Thiago Marcos P. Santos2016-07-161-0/+6
* [core] Avoid redundant 'inline' usageBruno de Oliveira Abinader2016-06-181-5/+5
* [tidy/linux] modernize-use-nullptrBruno de Oliveira Abinader2016-06-141-1/+1
* [core] Make enum ↔ string conversion more generic-friendlyJohn Firebaugh2016-06-131-31/+0
* [tidy] Check modernize-use-overrideBruno de Oliveira Abinader2016-06-132-2/+2
* [core] fix pedantic warning messagesKonstantin Käfer2016-06-132-29/+2
* [all] Rationalize annotation APIJohn Firebaugh2016-06-011-1/+0
* [core] Use geometry.hpp types for shape annotationsJohn Firebaugh2016-06-011-1/+3
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-258-32/+8
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-5/+0
* [glfw] Atomic is no longer neededThiago Marcos P. Santos2016-04-281-3/+1
* [core] Render from the main threadJohn Firebaugh2016-04-142-17/+7
* [ios, osx, linux] Remove unused "applicationRoot" functionJohn Firebaugh2016-03-311-3/+0
* [core] split headless_view.cpp into implementation-specific filesKonstantin Käfer2016-03-221-2/+17
* [glfw] Main loop integrationThiago Marcos P. Santos2016-03-211-0/+5
* [core] explicitly initialize a few fields to nullKonstantin Käfer2016-03-042-2/+2
* [glfw] add "C" button to show stencil clip masksKonstantin Käfer2016-02-101-0/+5
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-081-0/+1
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-082-160/+1
* [core] use stale glyphsKonstantin Käfer2016-01-151-1/+3
* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-131-3/+0
* [tests] Rewrite resource loading testJohn Firebaugh2015-12-221-0/+6
* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+2
* [node] code review cleanupMike Morris2015-12-151-1/+1
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-037-9/+9
* [glfw] No longer necessary to wait for style load to add default markerJohn Firebaugh2015-12-011-2/+0
* [tests] Don't use icons from the style for annotationsJohn Firebaugh2015-11-301-0/+2
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-272-2/+4
* [core] Fix image type of Map::renderStillJohn Firebaugh2015-11-251-1/+1
* [core] Rewrite image handlingJohn Firebaugh2015-11-254-178/+1
* [core] Remove unusedJohn Firebaugh2015-11-233-9/+3
* [core] For binary image data use uint8_t, not charJohn Firebaugh2015-11-233-6/+6
* [core] allow changing pitch in GLFW based appsKonstantin Käfer2015-11-172-0/+2
* VAO and extension tracking code.Adam Hunter2015-10-061-0/+32
* Added GL logging utilityAdam Hunter2015-09-291-0/+40
* Merge branch 'master' into nodeJohn Firebaugh2015-08-311-0/+1
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| * iOS perspective gesture supportJason Wray2015-08-261-0/+1
* | View::swap -> View::beforeRender View::afterRenderMike Morris2015-08-252-2/+6
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* add benchmark mode that shows the real frame time rather than the vsync timeKonstantin Käfer2015-08-111-2/+8
* add MBGL_USE_GLES2 defineKonstantin Käfer2015-08-042-2/+2
* add ability to add random custom markers to test appKonstantin Käfer2015-07-081-0/+4
* Make pixelRatio constant across a Map object lifetimeKonstantin Käfer2015-07-082-16/+19
* drive map rendering from main threadKonstantin Käfer2015-06-262-2/+7
* Support shape annotations on GLFWViewThiago Marcos P. Santos2015-06-181-0/+8
* Namespaced reachability notification constantMinh Nguyễn2015-06-121-1/+1
* press 1 through 6 to add 10^(n-1) points in the current viewportKonstantin Käfer2015-06-091-0/+6
* Remove references to ResourceLoaderThiago Marcos P. Santos2015-06-021-2/+2
* Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-262-2/+1