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path: root/include/mbgl/platform/platform.hpp
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* [core] Move set/get thread names to platform::Thiago Marcos P. Santos2016-07-161-0/+6
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [ios, osx, linux] Remove unused "applicationRoot" functionJohn Firebaugh2016-03-311-3/+0
* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-131-3/+0
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-2/+2
* lower thread priority of worker threadsKonstantin Käfer2015-05-041-0/+3
* Remove some uv.hpp includesJohn Firebaugh2015-04-091-2/+0
* fix sprites for pixel ratios that are not 1 and 2Konstantin Käfer2015-03-171-2/+2
* refactor makefileKonstantin Käfer2015-02-041-0/+3
* make ios compileKonstantin Käfer2015-02-041-4/+2
* rearrange tests and add storage testsKonstantin Käfer2015-02-041-2/+2
* Remove program binary cachingLeith Bade2015-01-271-3/+0
* change file:// to asset:// to indicate that they aren't arbitrary filesKonstantin Käfer2014-12-171-0/+2
* Load program binary extension on LinuxLeith Bade2014-12-061-0/+3
* use the default cache location on ios to avoid writing to unwritable file sys...Konstantin Käfer2014-09-241-0/+3
* do 304 requests and cache them in sqliteKonstantin Käfer2014-09-241-13/+0
* parse cache-control and last-modified headersKonstantin Käfer2014-09-241-9/+2
* use platform-specific NSString for case changes on OS X/iOSKonstantin Käfer2014-08-221-0/+6
* remove uv.h dependency from header filesKonstantin Käfer2014-08-121-6/+2
* rename llmr => mbglKonstantin Käfer2014-07-161-0/+46