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* [osx] setMaximumZoomLevel, setMinimumZoomLevelAnsis Brammanis2016-01-281-7/+23
| | | | | | | | adds: setMaximumZoomLevel setMinimumZoomLevel and makes `maximumZoomLevel` and `minimumZoomLevel` not readonly
* [ios, osx] Optionally animate content insets changeMinh Nguyễn2016-01-201-1/+23
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* [osx] Content insetsMinh Nguyễn2016-01-181-0/+25
| | | | Added a contentInsets property to MGLMapView that behaves similarly to NSScrollView.contentInsets. Adjust it according to the window’s content layout rectangle using KVO. Automatically apply the content insets whenever creating a CameraOptions or getting the center coordinates.
* [osx] Fixed static analyzer warningsMinh Nguyễn2016-01-141-1/+1
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* [ios, osx] Fixed Xcode 7.3 buildMinh Nguyễn2016-01-111-2/+2
| | | | Fixed a compiler error that’s new in Xcode 7.3. Also corrected a typo in MGLMapView on OS X.
* [ios, osx] Optional peak altitude for flyingMinh Nguyễn2015-12-201-0/+19
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* [ios, osx] Allow zero-duration flightMinh Nguyễn2015-12-191-7/+14
| | | | | | For consistency with -setCamera:…, a duration of 0 jumps instantaneously to the new location, while a negative value uses the distance-dependent default. Due to the produced curve and applied easing, flyTo() doesn’t model a parabola or ballistic trajectory, but it does simulate powered flight to some extent.
* [ios, osx] Added flyToCamera: variation that uses default durationMinh Nguyễn2015-12-151-2/+10
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* [ios, osx] Added flyTo to OS X; refactored camera settersMinh Nguyễn2015-12-151-0/+10
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* [osx] Map cameraMinh Nguyễn2015-12-131-0/+26
| | | | Shared MGLMapCamera between iOS and OS X. Unfortunately -camera and -setCamera: implementations need to be copy-pasted for now.
* [osx] Default callout view controllerMinh Nguyễn2015-12-132-1/+20
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* [osx] Documentation comments for public classesMinh Nguyễn2015-12-135-43/+637
| | | | | | | | | | Added documentation comments for all the public headers that aren’t being shared with iOS. Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible. Added missing geometric conversion methods. Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.
* [osx] Commented private headers and implementation filesMinh Nguyễn2015-12-132-2/+44
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* [osx] Moved Mapbox.{h,m} into framework proper; set version variablesMinh Nguyễn2015-12-131-15/+0
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* [osx] Added inline comments to MGLMapViewMinh Nguyễn2015-12-131-1/+2
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* [osx] Annotation cursorsMinh Nguyễn2015-12-131-0/+3
| | | | Also added an option to osxapp for assigning a random cursor to all the annotations each time an annotation is added or removed.
* [osx] Drop Pin context menu itemMinh Nguyễn2015-12-131-0/+2
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* [osx] Rewrote platform-osx and osxappMinh Nguyễn2015-12-136-0/+229
platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles. Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used. make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up. The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics. Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu. Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.