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path: root/include/mbgl/map/still_image.hpp
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* align static render mode and still image render modeKonstantin Käfer2015-04-171-0/+21
- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object - map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.