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path: root/include/mbgl/map/mode.hpp
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* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-2/+2
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-1/+10
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-1/+1
* [core] Cleaned up enum classesBruno de Oliveira Abinader2016-06-181-7/+8
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-0/+4
* [core] Implement MapDebugOptions::WireframeBruno de Oliveira Abinader2016-05-231-0/+1
* [core] Added Viewport modeBruno de Oliveira Abinader2016-05-111-0/+7
* [core, ios, osx] Only constrain after adding to a windowMinh Nguyễn2016-02-101-0/+1
* [core] Collision debug is now MapDebugOptions::CollisionBruno de Oliveira Abinader2015-11-271-0/+1
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-271-3/+25
* [core] Added ConstrainMode::{HeightOnly,WidthAndHeight}Bruno de Oliveira Abinader2015-11-181-0/+7
* [core] Added save/restore capabilities to GL configBruno de Oliveira Abinader2015-10-221-0/+4
* [core] Added GLContextMode to MapDataBruno de Oliveira Abinader2015-10-221-2/+7
* Remove Map::start/stopJohn Firebaugh2015-04-281-1/+0
* move rendering mode enum to MapData objectKonstantin Käfer2015-04-281-0/+16