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path: root/include/mbgl/gl
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* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-1/+1
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-4/+18
* [core] don't force GL state to be set when calling .reset()Konstantin Käfer2016-07-071-0/+4
* [core] code style cleanupsKonstantin Käfer2016-07-011-3/+3
* [core] Added BlendColor GL config valueBruno de Oliveira Abinader2016-06-201-0/+13
* [core] Added missing BlendFunc operatorBruno de Oliveira Abinader2016-06-201-0/+4
* [core] Avoid redundant 'inline' usageBruno de Oliveira Abinader2016-06-183-46/+46
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-5/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-253-13/+4
* [core] Added PixelZoom, RasterPos to GL configBruno de Oliveira Abinader2016-05-241-0/+4
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+13
* [core] Don't put static objects in a header file (#4707)John Firebaugh2016-04-141-25/+8
* [gl] Moved VAO helpers to common headerBruno de Oliveira Abinader2016-02-181-0/+26
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-082-76/+286
* [core] move util/gl_helper.hpp to gl/gl_helper.hppKonstantin Käfer2016-02-081-0/+90
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-0/+159