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path: root/include/mbgl/gl
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* [core] Fix readability-redundant-member-init errors in header filesThiago Marcos P. Santos2020-04-171-1/+1
* [core] Move generic setProperty() parts to the base Layer classMikhail Pozdnyakov2020-03-241-10/+6
* [build] Adding a build flag to build without GL if needed (#16120)Thomas Moenicke2020-02-032-0/+105
* [core] refactor program object creationKonstantin Käfer2019-05-281-3/+0
* [core] add gfx::CommandEncoder::present()Konstantin Käfer2019-05-151-0/+7
* [core] move GLContextMode to RendererBackendKonstantin Käfer2019-04-051-1/+1
* [core] refactor RendererBackendKonstantin Käfer2019-04-051-0/+59
* [core] add gfx::Renderable and gfx::OffscreenTextureKonstantin Käfer2019-04-051-0/+17
* [core] Privatize gl/gl.hppKonstantin Käfer2017-03-281-50/+0
* [Qt] Remove legacy QOpenGL dependency from Qt5 buildThiago Marcos P. Santos2017-03-031-2/+2
* [core] Add noexcept(false) in MBGL_CHECK_ERRORJohn Firebaugh2017-02-151-1/+1
* [Qt] Use Qt's OpenGL headerThiago Marcos P. Santos2017-01-201-0/+3
* [build] Remove unused gl/implementation.hppBruno de Oliveira Abinader2016-11-081-16/+0
* [linux] Added OSMesa headless backendBruno de Oliveira Abinader2016-11-041-0/+2
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+14
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-32/+0
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-1/+1
* [core] Refactor BufferJohn Firebaugh2016-10-051-3/+35
* [core] move OpenGL extension loading to their own headersKonstantin Käfer2016-09-291-44/+3
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-5/+0
* [core] remove unused GL_TRACK functionsKonstantin Käfer2016-09-281-72/+0
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-272-400/+0
* [core] store viewport and FBO bindingKonstantin Käfer2016-09-272-0/+26
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-0/+32
* [core] make GL value defaults constexprKonstantin Käfer2016-09-261-21/+21
* [core] check GL errors in loopMike Morris2016-09-211-3/+2
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-1/+1
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-4/+18
* [core] don't force GL state to be set when calling .reset()Konstantin Käfer2016-07-071-0/+4
* [core] code style cleanupsKonstantin Käfer2016-07-011-3/+3
* [core] Added BlendColor GL config valueBruno de Oliveira Abinader2016-06-201-0/+13
* [core] Added missing BlendFunc operatorBruno de Oliveira Abinader2016-06-201-0/+4
* [core] Avoid redundant 'inline' usageBruno de Oliveira Abinader2016-06-183-46/+46
* [core] Add a few conveniences to ColorJohn Firebaugh2016-06-151-5/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-253-13/+4
* [core] Added PixelZoom, RasterPos to GL configBruno de Oliveira Abinader2016-05-241-0/+4
* [core] always set activeTexture before binding a textureAnsis Brammanis2016-04-141-0/+13
* [core] Don't put static objects in a header file (#4707)John Firebaugh2016-04-141-25/+8
* [gl] Moved VAO helpers to common headerBruno de Oliveira Abinader2016-02-181-0/+26
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-082-76/+286
* [core] move util/gl_helper.hpp to gl/gl_helper.hppKonstantin Käfer2016-02-081-0/+90
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-0/+159