Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] track texture state to avoid redundand binds | Konstantin Käfer | 2016-07-08 | 1 | -4/+18 |
* | [core] don't force GL state to be set when calling .reset() | Konstantin Käfer | 2016-07-07 | 1 | -0/+4 |
* | [core] Added BlendColor GL config value | Bruno de Oliveira Abinader | 2016-06-20 | 1 | -0/+13 |
* | [core] Added missing BlendFunc operator | Bruno de Oliveira Abinader | 2016-06-20 | 1 | -0/+4 |
* | [core] Avoid redundant 'inline' usage | Bruno de Oliveira Abinader | 2016-06-18 | 1 | -42/+42 |
* | [core] Add a few conveniences to Color | John Firebaugh | 2016-06-15 | 1 | -5/+2 |
* | [core] use #pragma once instead of ifdef include guards | Konstantin Käfer | 2016-05-25 | 1 | -5/+2 |
* | [core] Added PixelZoom, RasterPos to GL config | Bruno de Oliveira Abinader | 2016-05-24 | 1 | -0/+4 |
* | [core] always set activeTexture before binding a texture | Ansis Brammanis | 2016-04-14 | 1 | -0/+13 |
* | [core] move GL value objects from gl_config.hpp to gl_values.hpp | Konstantin Käfer | 2016-02-08 | 1 | -0/+277 |