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* Add SpriteAtlas::getPosition()John Firebaugh2014-09-031-0/+9
* Revert "coalesce texture uploads at the beginning of a frame"John Firebaugh2014-09-032-5/+2
* Make Glyph and Sprite Atlases noncopyableJohn Firebaugh2014-08-282-2/+4
* make ElementGroup and VertexArrayObject movable to avoid using unique_ptrsKonstantin Käfer2014-08-272-0/+15
* VertexArrayObject and ElementGroup should be noncopyableJohn Firebaugh2014-08-262-3/+5
* Rename existing interpolate -> resampleJohn Firebaugh2014-08-202-13/+13
* coalesce texture uploads at the beginning of a frameKonstantin Käfer2014-08-152-2/+5
* base static vertexbuffer on buffer objectKonstantin Käfer2014-08-152-40/+26
* refactor vao object to use acutal OpenGL IDs rather than object pointersKonstantin Käfer2014-08-153-74/+53
* add missing includeKonstantin Käfer2014-08-151-0/+2
* fix binding to vaosKonstantin Käfer2014-08-142-2/+6
* fix image pattern renderingKonstantin Käfer2014-08-141-0/+1
* use vaos only when the value is 1, not when it is merely definedKonstantin Käfer2014-08-141-6/+6
* remove trailing whitespaceKonstantin Käfer2014-08-121-1/+1
* include <array>Konstantin Käfer2014-08-051-0/+2
* update symbol placement to be more like jsKonstantin Käfer2014-08-041-1/+1
* update shaders and backport some collision changesKonstantin Käfer2014-08-041-4/+4
* move sprite to a use future loadingKonstantin Käfer2014-07-311-7/+10
* rename llmr => mbglKonstantin Käfer2014-07-1615-0/+766