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* [ios, osx] Renamed MGLOfflineTask to MGLOfflinePackMinh Nguyễn2016-03-102-4/+4
| | | | “Offline pack” more effectively communicates the persistent nature of the downloaded content.
* [ios, osx] Renamed offline classesMinh Nguyễn2016-03-102-12/+12
| | | | Renamed SDK classes related to offline viewing to more closely match the terminology used by mbgl and the Android SDK while remaining consistent with Cocoa naming principles.
* [osx] Added OS X support for offline downloadsMinh Nguyễn2016-03-102-12/+18
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* [ios] Implemented offline API in iOS SDKMinh Nguyễn2016-03-101-1/+6
| | | | Fixes #3892.
* [android] Add jni.hpp headers to buildJohn Firebaugh2016-03-041-0/+1
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* Introduce MGLLocation ManagerJesse Bounds2016-02-261-0/+2
| | | | | | | | | | | | | | | | | | | https://github.com/mapbox/mapbox-gl-native/pull/4115 This change makes background data gathering more efficient by disabling standard location updates when the device has been stationary for at least five minutes. It also establishes region monitoring and significant location change monitoring so that if the device appears to be in motion again then background telemetry data collection can resume. All of this reduces the amount of time required for telemetry data collection to the time the device is in motion only. It also only applies to host apps that already run in the background and have the always location permission from their users. This also includes some changes to make the internal pause/resume API of the MGLMapboxEvents class less complex and autonomous. The side effects of the map view waking or sleeping are no longer required for mapbox events to work as intended.
* [ios] Introduce API ClientJesse Bounds2016-02-241-0/+2
| | | | | | | | | | | Addresses https://github.com/mapbox/mapbox-gl-native/issues/3704 This introduces a new utility class that wraps networking via NSURLSession. All related code that used to live inside the telemetry MGLMapboxEvents class has been pulled into the new MGLAPIClient. An API client instance is used as a service by telemetry and can be reused in the future when and if our networking needs grow or become more complex.
* [gyp] Check for gyp variable conditions on OS XBruno de Oliveira Abinader2016-02-211-3/+6
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* [gyp] Use variant compiler flags when neededBruno de Oliveira Abinader2016-02-216-2/+5
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* [gyp] Coverage only if BUILDTYPE=Debug and ENABLE_COVERAGE=1Bruno de Oliveira Abinader2016-02-211-33/+42
| | | | | | | | Coverage compiler and linker flags are used only when (1) in debug build and (2) with ENABLE_COVERAGE set to 1. Besides, because OS X's libtool is unable to understand '--coverage', this linker flag is only used genrating executable targets. Also, using 'link_settings' to specify linker options and separate instructions for OSX and Linux.
* [tests] Use ENABLE_COVERAGE=1 envvar to enable coverageBruno de Oliveira Abinader2016-02-191-6/+15
| | | | This detaches coverage data collection from typical debug build.
* [osx] Enable coverage support for debug buildBruno de Oliveira Abinader2016-02-181-1/+3
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* [linux] Enable coverage support for debug buildBruno de Oliveira Abinader2016-02-181-1/+12
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* [ios, osx] Consolidate remaining files in platform/{ios,osx}John Firebaugh2016-02-124-53/+53
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* [build] Build `offline` smoke test for LinuxThiago Marcos P. Santos2016-02-111-0/+1
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* [android][ios][core] - #2421 Moving Mapbox PROD and TEST certificates to ↵Brad Leege2016-02-101-0/+1
| | | | common location and updating iOS projects to load them from there
* Add binary for smoke-testing offline downloadsJohn Firebaugh2016-02-101-0/+1
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* [core] Interface and implementation for offlineJohn Firebaugh2016-02-104-0/+20
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* [core] Reimplement existing caching within an offline-capable database schemaJohn Firebaugh2016-02-104-4/+12
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* [all] Make #include <mapbox/variant.hpp> universally accessibleJohn Firebaugh2016-02-045-5/+2
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* [ios] Converted iOS SDK into dynamic frameworkMinh Nguyễn2016-01-222-34/+18
| | | | | | | | | | make iproj now produces a target that pulls together static libraries like core and platform-ios into a real dynamic framework. iosapp is pretty much just a regular iOS application that links Mapbox.framework (except for the inclusion of default_styles.hpp). iosapp runs fine in the Simulator and on a device, and the same is true for any application linking against Mapbox.framework. The ipackage target produces both a Bitcode-disabled static framework and a Bitcode-enabled dynamic framework, eliminating the need for a separate framework.sh. It disables code signing, since that happens on copy when the framework is embedded inside the application bundle. It also merges the device and simulator builds into a single fat framework. Also bumped itest minimum deployment target to iOS 8.0, the first version that supports linking frameworks. Fixes #828.
* [build] replace jpeg library with libjpeg-turboKonstantin Käfer2016-01-222-6/+6
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* Revert "Revert WebP support due to broken builds"Bruno de Oliveira Abinader2016-01-201-0/+4
| | | | | | | This reverts commit 6709bdcacd5a45a10b554f3f225206c9494e5e43. There was an issue with the script that removes '-lwebp' from WebP linker flags, since we're statically linking. This is now fixed.
* Revert WebP support due to broken buildsJohn Firebaugh2016-01-191-4/+0
| | | | This reverts commits 2010fbb0e61cbe7c0b08560118ca887fc1d7193e, a361ce47a19d37b96b48cd605c62c5ab79bba462, and d004bb275ae3ea60bb6c2febd6fa22f1f51c3993.
* [linux] Added WebP tile supportBruno de Oliveira Abinader2016-01-191-0/+1
| | | | | | | - Android support is currently disabled due to a libwebp build issue. - iOS and OS X support will appear after the next Mapbox iOS SDK release. Related: #https://github.com/mapbox/mapbox-gl-native/issues/2354
* [linux] Added WebP build depsBruno de Oliveira Abinader2016-01-191-0/+3
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* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-134-4/+0
| | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
* [core] Simplify asset:// implementationJohn Firebaugh2016-01-132-2/+2
| | | | | | | | * Move asset:// URL handling to DefaultFileSource. * AssetFileSource implements FileSource interface and follows familiar implementation patterns. * Move default implementation to platform/default, zip implementation to platform/android. * Don't bother with modified / expires / etag -- assets are not cached so it doesn't matter. * Don't bother with interleaving individual IO calls on the implementation thread. That adds a lot of complexity for very little benefit.
* [ios] Refined custom callout view supportMinh Nguyễn2016-01-061-3/+3
| | | | Renamed MGLCalloutView to MGLCompactCalloutView and MGLCalloutViewProtocol to MGLCalloutView to avoid an awkward workaround for a Swift name collision. Replaced individual title and subtitle properties with a single representedObject property that lets you use custom annotation properties in the custom callout view. Overrode a problematic SMCalloutView method. Added lots more documentation.
* [ios] expose custom callout api, wrap around SMCalloutView classRomain Quidet2016-01-061-0/+3
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* [osx] Unit testsMinh Nguyễn2015-12-241-0/+1
| | | | Added an XCTest bundle to the osxsdk scheme. It contains some basic tests of shared iOS/OS X code.
* [ios] Add SQLite, zlib linker flagsMinh Nguyễn2015-12-221-0/+2
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* [core] Merge SQLiteCache into the platform libraryJohn Firebaugh2015-12-228-64/+36
| | | | OfflineFileSource will depend on SQLite too.
* [core] Move OnlineFileSource to platformJohn Firebaugh2015-12-224-0/+8
| | | | Preparation for OfflineFileSource which depends on SQLite
* [ios] Move source to src folder, matching osxJohn Firebaugh2015-12-171-17/+17
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* [android] Simplify structure for native filesJohn Firebaugh2015-12-162-5/+3
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* Revert "Revert "[ios] Custom style layer""Minh Nguyễn2015-12-161-0/+1
| | | | This reverts commit 081e4e44516937a6139fad5823dd5ec3200cc343.
* [android] Move includes to platform subdirectoryJohn Firebaugh2015-12-162-0/+2
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* Revert "[ios] Custom style layer"John Firebaugh2015-12-161-1/+0
| | | | ec9a4cd3285da280d43c7ddd0ca96fe37d9c5278
* [ios] Custom style layerMinh Nguyễn2015-12-161-0/+1
| | | | | | Exposed Map::addCustomLayer() publicly as an undocumented, block-based API. This change avoids the terms “layer”, “initialize”, “render”, and “altitude” because they overload existing terminology in the SDK, UIKit, or MapKit. (“Layer” is qualified as “style layer”.) There are outstanding questions about ARC memory management, but this approach works in both Objective-C and Swift for pure OpenGL programming. Added a demo to iosapp that draws a green layer below any labels in Mapbox Streets.
* 2210: MGLAnnotationImage image can be updateRomain Quidet2015-12-151-0/+1
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* [osx] Map cameraMinh Nguyễn2015-12-132-2/+3
| | | | Shared MGLMapCamera between iOS and OS X. Unfortunately -camera and -setCamera: implementations need to be copy-pasted for now.
* [osx] Fixed standalone launch of osxapp (and run-xosx)Minh Nguyễn2015-12-131-15/+0
| | | | Mapbox.framework needs to be embedded in the application bundle.
* [osx] Documentation comments for public classesMinh Nguyễn2015-12-132-2/+2
| | | | | | | | | | Added documentation comments for all the public headers that aren’t being shared with iOS. Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible. Added missing geometric conversion methods. Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.
* [osx] Moved Mapbox.{h,m} into framework proper; set version variablesMinh Nguyễn2015-12-131-1/+0
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* [osx] Build framework based on static libraryMinh Nguyễn2015-12-132-28/+23
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* [osx] Rewrote platform-osx and osxappMinh Nguyễn2015-12-134-28/+88
| | | | | | | | | | | | | | platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles. Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used. make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up. The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics. Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu. Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.
* [core] Move linux and osx to platform subdirectoryJohn Firebaugh2015-12-102-3/+3
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* [core] don't rebuild shaders unless they changeKonstantin Käfer2015-12-101-18/+16
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* fixes #3180, fixes #3113: bring back -ObjC linker flagJustin R. Miller2015-12-031-0/+1
| | | | Reverts a tiny sliver of 423cfc1