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* [ios, osx] Renamed MGLOfflineTask to MGLOfflinePackMinh Nguyễn2016-03-101-2/+2
| | | | “Offline pack” more effectively communicates the persistent nature of the downloaded content.
* [ios, osx] Renamed offline classesMinh Nguyễn2016-03-101-6/+6
| | | | Renamed SDK classes related to offline viewing to more closely match the terminology used by mbgl and the Android SDK while remaining consistent with Cocoa naming principles.
* [osx] Added OS X support for offline downloadsMinh Nguyễn2016-03-101-6/+12
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* [gyp] Use variant compiler flags when neededBruno de Oliveira Abinader2016-02-211-0/+1
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* [ios, osx] Consolidate remaining files in platform/{ios,osx}John Firebaugh2016-02-121-24/+24
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* [core] Interface and implementation for offlineJohn Firebaugh2016-02-101-0/+5
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* [core] Reimplement existing caching within an offline-capable database schemaJohn Firebaugh2016-02-101-1/+3
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* [all] Make #include <mapbox/variant.hpp> universally accessibleJohn Firebaugh2016-02-041-1/+0
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* [core] Eliminate platform::assetRoot()John Firebaugh2016-01-131-1/+0
| | | | I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
* [core] Merge SQLiteCache into the platform libraryJohn Firebaugh2015-12-221-0/+13
| | | | OfflineFileSource will depend on SQLite too.
* [core] Move OnlineFileSource to platformJohn Firebaugh2015-12-221-0/+2
| | | | Preparation for OfflineFileSource which depends on SQLite
* [osx] Map cameraMinh Nguyễn2015-12-131-0/+1
| | | | Shared MGLMapCamera between iOS and OS X. Unfortunately -camera and -setCamera: implementations need to be copy-pasted for now.
* [osx] Fixed standalone launch of osxapp (and run-xosx)Minh Nguyễn2015-12-131-15/+0
| | | | Mapbox.framework needs to be embedded in the application bundle.
* [osx] Documentation comments for public classesMinh Nguyễn2015-12-131-1/+1
| | | | | | | | | | Added documentation comments for all the public headers that aren’t being shared with iOS. Removed an animated: parameter from -selectAnnotation: and -deselectAnnotation:: because callout popovers may extend beyond the entire window, there is no need to scroll the map to make the entire callout visible. Added missing geometric conversion methods. Renamed -mapView:regionWillChangeAnimated: et al. to say “camera” instead of “region”. “Region” leaves ambiguity about whether properties like rotation and pitch trigger this method. “Camera” associates these methods with the camera property, which seems apt.
* [osx] Moved Mapbox.{h,m} into framework proper; set version variablesMinh Nguyễn2015-12-131-1/+0
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* [osx] Build framework based on static libraryMinh Nguyễn2015-12-131-28/+22
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* [osx] Rewrote platform-osx and osxappMinh Nguyễn2015-12-131-4/+59
| | | | | | | | | | | | | | platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles. Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used. make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up. The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics. Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu. Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.
* [core] Introduce Timer abstractionThiago Marcos P. Santos2015-12-011-0/+1
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* [core] Abstract main loop inside RunLoop classThiago Marcos P. Santos2015-12-011-0/+1
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* [core] Introduce the AsyncTaskThiago Marcos P. Santos2015-12-011-0/+1
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* Make build system architecture agnostic to remove Android special caseKonstantin Käfer2015-08-041-2/+2
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* lower thread priority of worker threadsKonstantin Käfer2015-05-041-0/+1
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* OS X needs -framework Foundation for CURL testsKonstantin Käfer2015-04-101-0/+1
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* Fixed test breakage from 501f9701cd25c004b496dbdf96c8ac45845718beMinh Nguyễn2015-03-271-0/+1
| | | | | | Unlike iOS, OS X does not consider OpenGL.framework to be a standard library, so LINK_WITH_STANDARD_LIBRARIES does not pull it in. Ref #1099, #1105
* Enabled modules in iOS demo appMinh Nguyễn2015-03-251-2/+1
| | | | No longer need to explicitly link system frameworks like UIKit.
* scripts for running linux tests with dockerKonstantin Käfer2015-03-131-0/+2
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* move iOS code from gl-cocoa to this projectJustin R. Miller2015-02-091-0/+1
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* cleanup makefilesKonstantin Käfer2015-02-041-1/+1
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* refactor makefileKonstantin Käfer2015-02-041-0/+58