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* Fix undefined memory access in getCoveringRanges() (#9227)Anand Thakker2017-06-091-0/+1
* [core] Collection-level immutabilityJohn Firebaugh2017-06-051-0/+1
* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-0/+3
* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-1/+0
* [core] Render Image SourceAsheem Mamoowala2017-06-011-0/+2
* [core] Add ImageSource support to style parsersAsheem Mamoowala2017-06-011-0/+5
* [core] Don't use a separate SpriteAtlas for annotation imagesJohn Firebaugh2017-05-262-3/+0
* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-262-0/+2
* [core] Make ExponentialStops behavior consistent; add testsJohn Firebaugh2017-05-191-0/+2
* [core][ios] Use explicit submodule update for ios target (#8973)Asheem Mamoowala2017-05-181-0/+6
* [core] Throttle tiles to redo symbol placement at most once every 300ms.Chris Loer2017-05-171-0/+2
* [core] Remove WorkQueueJohn Firebaugh2017-05-172-3/+0
* [core, node, darwin, qt] Remove support for paint classesJohn Firebaugh2017-05-151-2/+0
* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-1/+1
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-152-3/+2
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-39/+45
* [core] Split style image collection from SpriteAtlasIvo van Dongen2017-05-122-3/+12
* [linux] loop-uv depends on mbgl-core for linkingJohn Firebaugh2017-05-121-0/+4
* [core] Immutable ImplsJohn Firebaugh2017-05-121-2/+4
* [core] Remove StyleSourcedAnnotation supportJohn Firebaugh2017-05-101-2/+0
* [build] Suppress GLFW redefining GLAPIENTRY errorBruno de Oliveira Abinader2017-05-091-0/+11
* [core, android] Factor JSON string conversionsJohn Firebaugh2017-05-081-1/+1
* [core] generated accessor methods on lightIvo van Dongen2017-05-081-0/+5
* [core] render lightIvo van Dongen2017-05-081-0/+1
* [core] Omnibus Style::update methodJohn Firebaugh2017-05-041-0/+1
* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-1/+1
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-14/+14
* [core] Make Map.addImage tests pass (#8843)Asheem Mamoowala2017-05-021-1/+1
* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-021-0/+15
* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-1/+0
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-272-4/+23
* [core] split off render layersIvo van Dongen2017-04-252-5/+28
* [all] Rationalize style::ImageJohn Firebaugh2017-04-242-3/+3
* [core] Move Sprite parsing to thread poolKonstantin Käfer2017-04-241-0/+2
* [core] remove unused leftover filesKonstantin Käfer2017-04-201-0/+2
* [core, darwin] Object identity for MGLSource*, MGLStyleLayer*John Firebaugh2017-04-132-0/+2
* [core] Inline GlyphSet into GlyphAtlasJohn Firebaugh2017-04-121-2/+0
* [macos] expose link flags via mbgl-core targetKonstantin Käfer2017-04-061-0/+1
* [core] De-mutex GlyphAtlas and SpriteAtlasChris Loer2017-04-041-1/+0
* Fix edge case in composite function interpolation (#8613)Anand Thakker2017-04-031-0/+1
* [build] generate .xcconfig files with configure_fileKonstantin Käfer2017-03-284-14/+12
* [build] don't advertise headers that aren't used in public headersKonstantin Käfer2017-03-283-3/+3
* [core] Privatize gl/gl.hppKonstantin Käfer2017-03-281-1/+1
* [core] Privatize OpenGL/Context headersKonstantin Käfer2017-03-284-5/+1
* [android] Move SDK files to separate targetKonstantin Käfer2017-03-281-3/+9
* [node] Move util/async_task.hpp to public include directoryKonstantin Käfer2017-03-281-1/+1
* [core] Remove private header includes from CLI utilitiesKonstantin Käfer2017-03-282-4/+0
* [core] Internalize rapidjson.hppBruno de Oliveira Abinader2017-03-281-0/+1
* [node] Eliminate src as an include pathJohn Firebaugh2017-03-283-19/+16
* [core] Move map/change.hpp to public include directoryJohn Firebaugh2017-03-281-1/+1