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* [benchmark] add render benchmarksIvo van Dongen2017-07-071-0/+1
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* [tests] Add unit test for tile prefetchingThiago Marcos P. Santos2017-07-071-0/+1
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* [build] add node-benchmark target and xcode schemeIvo van Dongen2017-07-061-0/+11
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* [build] use CMake to generate Xcode schemesKonstantin Käfer2017-07-0613-0/+457
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* [core] Introduce the ResourceTransformThiago Marcos P. Santos2017-06-261-0/+2
| | | | Wrapper for transforming URLs on the OnlineFileSource.
* [core] Make the mbgl/actor headers publicThiago Marcos P. Santos2017-06-261-3/+3
| | | | | They will be needed by the DefaultFileSource, something that we also export as public.
* [all] Promote Style to public APIJohn Firebaugh2017-06-221-1/+3
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* [core] switch to vector-tile library for decoding Mapbox vector tilesKonstantin Käfer2017-06-212-0/+2
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* [core] add benchmark for vector tile parsingKonstantin Käfer2017-06-213-0/+4
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* [core] Rename ThreadedObject to ThreadThiago Marcos P. Santos2017-06-212-2/+2
| | | | | Now that the old Thread class is gone, we can give ThreadedObject a better name.
* [core] Remove util::ThreadThiago Marcos P. Santos2017-06-212-4/+0
| | | | Fixes #6425
* [tests] Added tests for ThreadedObjectThiago Marcos P. Santos2017-06-211-0/+1
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* [core] Added the ThreadedObjectThiago Marcos P. Santos2017-06-211-0/+3
| | | | Actor model version of util::Thread.
* [glfw] Added extrusions (E) and route (R) shortcutsBruno de Oliveira Abinader2017-06-141-0/+4
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* [core] cleanup ProgramParametersKonstantin Käfer2017-06-131-0/+1
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* [core] Remove unused binpack.hpppJohn Firebaugh2017-06-132-4/+0
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* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-132-3/+5
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* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-132-2/+4
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* Fix undefined memory access in getCoveringRanges() (#9227)Anand Thakker2017-06-091-0/+1
| | | | | | | | | | | | * Add simple unit tests for SymbolSizeBinder * Fix bug in symbol size uniform value calculation For camera functions we were setting the zoom levels in "covering ranges" to `[(zoom stop <= tile zoom), (zoom stop >= 1 + tile zoom)]`, but then evaluating the function at `[tile_zoom, tile_zoom + 1]`. * Check for it != end() before accessing it->first
* [core] Collection-level immutabilityJohn Firebaugh2017-06-051-0/+1
| | | | Introduce a second level of immutability, over each of the collections held by a style: sources, images, and layers. Tracking immutability at this level allows us to short-circuit significant portions of the RenderStyle update logic via a simple equality check, greatly improving performance.
* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-0/+3
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* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-1/+0
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Render Image SourceAsheem Mamoowala2017-06-011-0/+2
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* [core] Add ImageSource support to style parsersAsheem Mamoowala2017-06-011-0/+5
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* [core] Don't use a separate SpriteAtlas for annotation imagesJohn Firebaugh2017-05-262-3/+0
| | | | Instead, just add them to the Style as needed. Includes changes from #8905 and takes care to avoid regressing #3817.
* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-262-0/+2
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* [core] Make ExponentialStops behavior consistent; add testsJohn Firebaugh2017-05-191-0/+2
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* [core][ios] Use explicit submodule update for ios target (#8973)Asheem Mamoowala2017-05-181-0/+6
| | | Closes #8750
* [core] Throttle tiles to redo symbol placement at most once every 300ms.Chris Loer2017-05-171-0/+2
| | | | Fixes issue #8435 and prepares for pitch-scaling changes in issue #8967.
* [core] Remove WorkQueueJohn Firebaugh2017-05-172-3/+0
| | | | No longer used as of 5cdf838a387cae446dba500ac49a1c5524bf7949.
* [core, node, darwin, qt] Remove support for paint classesJohn Firebaugh2017-05-151-2/+0
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* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-1/+1
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* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-152-3/+2
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* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-39/+45
| | | Move renderer/* files into sub-folders
* [core] Split style image collection from SpriteAtlasIvo van Dongen2017-05-122-3/+12
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* [linux] loop-uv depends on mbgl-core for linkingJohn Firebaugh2017-05-121-0/+4
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* [core] Immutable ImplsJohn Firebaugh2017-05-121-2/+4
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* [core] Remove StyleSourcedAnnotation supportJohn Firebaugh2017-05-101-2/+0
| | | | The functionality this provided has been subsumed by the runtime styling API.
* [build] Suppress GLFW redefining GLAPIENTRY errorBruno de Oliveira Abinader2017-05-091-0/+11
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* [core, android] Factor JSON string conversionsJohn Firebaugh2017-05-081-1/+1
| | | | | | | | | | | This adds a `convertJSON` template, to be used like: Error error optional<Foo> foo = convertJSON<Foo>(string, error); Internally, it parses the string with RapidJSON and then calls `convert<Foo>(parsed, error)`. While here, rationalize GeoJSON converters and fix error handling for Tileset conversion in OfflineDownload.
* [core] generated accessor methods on lightIvo van Dongen2017-05-081-0/+5
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* [core] render lightIvo van Dongen2017-05-081-0/+1
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* [core] Omnibus Style::update methodJohn Firebaugh2017-05-041-0/+1
| | | | Combine Style::cascade, recalculate, relayout, and updateTiles into a single method. This allows multiple loops over sources and layers to be consolidated and prepares for additional Style-Map decoupling: rather than tracking pending updates via a set of Update flags held by the Map and passed to the Style, the Style can use its own data to determine what to update.
* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-1/+1
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* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-14/+14
| | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
* [core] Make Map.addImage tests pass (#8843)Asheem Mamoowala2017-05-021-1/+1
| | | | | Fix Node tests suite implementation to parse pixelRatio from style json Premultiply images in the node binding before sending to mbgl core
* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-021-0/+15
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* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-1/+0
| | | | Once Source and RendererSource are split, Source will no longer have access to tiles.
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-272-4/+23
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* [core] split off render layersIvo van Dongen2017-04-252-5/+28
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