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* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-232-0/+32
* [core] Improve typing for !=, == expressionsJohn Firebaugh2018-01-091-0/+2
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-091-0/+10
* [windows][build] Make nodejs/npm optionalThiago Marcos P. Santos2018-01-081-58/+60
* Support TileJSON bounds property (#10701)Asheem Mamoowala2018-01-052-1/+4
* [glfw] Use args in GLFW exampleBruno de Oliveira Abinader2017-12-181-0/+1
* [build] Replace boost_libprogram_options with argsBruno de Oliveira Abinader2017-12-182-2/+2
* [build] Add new warnings suggested by Xcode 9Jason Wray2017-12-151-3/+6
* [core, macos, ios] Unit tests for LocalGlyphRasterizerChris Loer2017-12-111-0/+1
* [core] Enable local glyph generation using TinySDF.Chris Loer2017-12-112-1/+2
* [core] C++ port of TinySDFChris Loer2017-12-111-0/+2
* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-2910-49/+0
* [core, ios, macos] Implement unique_any and remove linb::anyAsheem Mamoowala2017-11-225-4/+2
* [core] Custom Geometry SourcesAsheem Mamoowala2017-11-222-0/+13
* [core] Add unit test for CrossTileSymbolIndexAnsis Brammanis2017-11-171-1/+2
* [core] Update unit tests for viewport collision.Chris Loer2017-11-171-1/+1
* [core] Remove dead codeChris Loer2017-11-171-5/+0
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-0/+2
* [core] Add global CollisionIndex to replace CollisionTile.Chris Loer2017-11-171-0/+2
* [core] Add Placement class.Chris Loer2017-11-171-0/+2
* [core] Add CrossTileSymbolIndex.Chris Loer2017-11-171-0/+2
* Implement Expressions (#9439)Anand Thakker2017-11-084-0/+69
* [test] Added GLContextMode.Shared utestBruno de Oliveira Abinader2017-11-011-0/+1
* [core] Move GLContextMode to its own Renderer headerBruno de Oliveira Abinader2017-11-011-0/+1
* Replace compile-time polymorphism with runtime polymorphism in the conversion...John Firebaugh2017-10-234-3/+14
* [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-121-0/+1
* [core] Split GeoJSONTileData and related classes into a separate headerAsheem Mamoowala2017-09-281-0/+1
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-284-3/+68
* [core] Move *TileID hashing to separate implJesse Crocker2017-09-261-1/+2
* [core] remove map update enumIvo van Dongen2017-08-311-1/+0
* [core] make thread.hpp publicIvo van Dongen2017-08-301-1/+1
* Add {Source,CompositeCamera}Function benchmarks (#9838)Anand Thakker2017-08-291-0/+6
* [core] Inline RenderItem and RenderDataJohn Firebaugh2017-08-241-1/+0
* [core] Merge RenderStyle into Renderer::ImplJohn Firebaugh2017-08-241-3/+0
* [test] Re-added API.ZoomHistoryBruno de Oliveira Abinader2017-08-221-0/+1
* Initialize Xcode project build settings (#9777)Anand Thakker2017-08-167-0/+38
* [test] Added API.RecycleMapUpdateImages testBruno de Oliveira Abinader2017-08-141-0/+1
* [core] current schedulerIvo van Dongen2017-08-091-0/+1
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-1/+0
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-265-10/+0
* [core] Remove API tests that are covered by node testsJohn Firebaugh2017-07-261-2/+0
* [core] add algorithm for computing masks for raster tilesKonstantin Käfer2017-07-244-0/+5
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-2/+3
* [core] Extract renderTileDebug; inline renderClippingMaskJohn Firebaugh2017-07-191-4/+0
* [core] Inline Painter::renderSymbolJohn Firebaugh2017-07-191-1/+0
* [core] Inline Painter::renderLine and RenderImageSource::renderJohn Firebaugh2017-07-191-1/+0
* [core] Inline Painter::renderLineJohn Firebaugh2017-07-191-1/+0
* [core] Inline Painter::renderFillExtrusionJohn Firebaugh2017-07-191-1/+0
* [core] Inline Painter::renderFillJohn Firebaugh2017-07-191-1/+0
* [core] Inline Painter::renderCircleJohn Firebaugh2017-07-191-1/+0