Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [build] Use a submodule for mapbox-gl-js rather than an npm dependency | John Firebaugh | 2016-12-22 | 1 | -1/+1 |
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* | [core] Polylabel-based "pole of inaccessibility" symbol placement | John Firebaugh | 2016-12-21 | 1 | -0/+1 |
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* | [core] Obtain shaders from gl-js monorepo | John Firebaugh | 2016-12-14 | 1 | -1/+1 |
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* | [build] ICU is now configured per platform | Bruno de Oliveira Abinader | 2016-12-12 | 2 | -2/+0 |
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* | [core] Implement circle-stroke properties | John Firebaugh | 2016-12-09 | 1 | -0/+6 |
| | | | | Also includes stubs for fill-extrusion layer, because most of the code was auto-generated. | ||||
* | [core] add util::isURL() for checking whether a string starts with a URL scheme | Konstantin Käfer | 2016-12-07 | 1 | -0/+1 |
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* | [core] Move CrossFadedPropertyEvaluator to its own file | John Firebaugh | 2016-12-06 | 1 | -1/+2 |
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* | [core] Move evaluation algorithm to Function | John Firebaugh | 2016-12-06 | 1 | -0/+1 |
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* | [build] trigger shader rebuild when build-shaders.js changed | Konstantin Käfer | 2016-11-29 | 1 | -0/+1 |
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* | [core] remove unused umbrella header in favor of individual includes | Konstantin Käfer | 2016-11-22 | 1 | -3/+0 |
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* | [build] move logging to util | Konstantin Käfer | 2016-11-22 | 2 | -9/+7 |
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* | [build] move headless rendering files to platform/default | Konstantin Käfer | 2016-11-22 | 3 | -5/+2 |
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* | [build] move default ThreadPool implementation to platform/default | Konstantin Käfer | 2016-11-22 | 1 | -1/+0 |
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* | [build] move GLFW-related files to platform/glfw | Konstantin Käfer | 2016-11-22 | 2 | -7/+5 |
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* | [build] move default_styles to platform/default | Konstantin Käfer | 2016-11-22 | 3 | -2/+9 |
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* | [build] move Reachability to platform/darwin | Konstantin Käfer | 2016-11-22 | 1 | -3/+0 |
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* | [build] use scripts/generate-core-files.sh to auto-generate core-files.cmake | Konstantin Käfer | 2016-11-22 | 1 | -3/+3 |
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* | [build] reduce framework size for Release builds on macOS | Konstantin Käfer | 2016-11-22 | 2 | -0/+7 |
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* | [core] Convert style properties to a tuple-based approach | John Firebaugh | 2016-11-17 | 1 | -1/+3 |
| | | | | | | | | This converts the style property classes (CirclePaintProperties and so on) to the same tuple-based approach as gl::Attribute and gl::Uniform. The approach is outlined in https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md. The main advantage of this approach is it allows writing algorithms that work on sets of style properties, without resorting to code generation or manually repetitive code. This lets us iterate on approaches to data-driven properties more easily. Another advantage is that the cascading, unevaluated, and evaluated states of a set of properties exist as independent structures, instead of individual properties holding their own state. This is a more functional approach that makes data flow clearer and reduces state. | ||||
* | [core] Add ICU package for Bidirectional text support and arabic text shaping. | Chris Loer | 2016-11-17 | 2 | -0/+3 |
| | | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16. | ||||
* | [core] update native for line property function shaders changes (#6658) | Molly Lloyd | 2016-11-16 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [core] update shaders for line property functions update deps, define device pixel ratio for all shaders [core] create ShaderParameter struct to store pixel ratio and overdraw param repair rebase errs update shaders to include pixel ratio make sure collision_box never overdraws update test suite, move shaders to Painter::render so the correct pixel ratio is applied move shader compiling back to the Painter constructor rebase from shader --> program refactor re-factor parameters for collisionBox and debug programs remove unused vars from line-program, move blur math to shader update core files remove unecessary files update shaders PR, remove comments bump test suite sha fix formatting, incorporate feedback refactor program.hpp * [core] remove line transformations that were moved to the shaders, bump shader sha * [core] shorten ProgramParameter instantiation * [core] bump shader+test suite shas | ||||
* | [core] Line-break ideographic text by character (#6828) | Minh Nguyễn | 2016-11-14 | 1 | -0/+2 |
| | | | | | | | | | | | | | | * [core] Line-break ideographic text by character Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present. Fixes #1223. * [core] Moved more character classing into util::i18n * [core] Detect character properties by Unicode block * [test] Reenabled ideographic breaking tests | ||||
* | update to mapbox-gl-shaders with vertex/fragment preludes (#6971) | Vladimir Agafonkin | 2016-11-08 | 1 | -1/+3 |
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* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 1 | -1/+2 |
| | | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked. | ||||
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 3 | -50/+23 |
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* | [core] Make attribute binding more similar to uniform binding | John Firebaugh | 2016-11-08 | 1 | -12/+8 |
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* | [build] Remove unused gl/implementation.hpp | Bruno de Oliveira Abinader | 2016-11-08 | 1 | -1/+0 |
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* | [build] Use mesa-13.0.0-glx in CI builds | Bruno de Oliveira Abinader | 2016-11-08 | 2 | -12/+0 |
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* | [core] Set bucket segments to initialize empty | Bruno de Oliveira Abinader | 2016-11-02 | 1 | -0/+1 |
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* | [core] Moved util::log2 to its own header | Bruno de Oliveira Abinader | 2016-10-31 | 1 | -1/+2 |
| | | | | | | - Added util::{MIN,MAX}_ZOOM_F to avoid consecutive conversions from double to float - Move util::log2 to its own header (part of mbgl/math) | ||||
* | [core] Modern C++ bindings for OpenGL | John Firebaugh | 2016-10-28 | 1 | -3/+19 |
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* | [core] change std::array<uint16_t, 2> to mbgl::Size | Konstantin Käfer | 2016-10-27 | 1 | -0/+1 |
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* | [core] move gl::Context to Backend and refactor View | Konstantin Käfer | 2016-10-25 | 2 | -4/+6 |
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* | [core] separate Backend from View for headless rendering | Konstantin Käfer | 2016-10-25 | 1 | -0/+4 |
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* | [core] [node] pass thread pool impl to Map constructor | Mike Morris | 2016-10-20 | 3 | -3/+3 |
| | | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread | ||||
* | [test] Added TileCoordinate tests | Bruno de Oliveira Abinader | 2016-10-11 | 1 | -0/+1 |
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* | Update mapbox-gl-shaders to 98a56d | John Firebaugh | 2016-10-10 | 1 | -8/+8 |
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* | [core] Rationalize shader names | John Firebaugh | 2016-10-06 | 1 | -18/+18 |
| | | | | {layer type}{subtype}Shader | ||||
* | [core] TextureRectVertex ⇢ SymbolVertex | John Firebaugh | 2016-10-05 | 1 | -2/+2 |
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* | [core] Make ElementGroup safer | John Firebaugh | 2016-10-05 | 1 | -1/+1 |
| | | | | | | Template on shader types, rather than count. This allows the compiler to enforce using the correct VAO for the shader and PaintMode. This fixes OverdrawMode with circle layers. While here, avoid using unique_ptrs for groups. Instead, ensure ElementGroup is movable. | ||||
* | [core] Improve attribute binding API | John Firebaugh | 2016-10-05 | 1 | -0/+1 |
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* | [core] Move shader and uniform to gl directory | John Firebaugh | 2016-10-05 | 1 | -4/+4 |
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* | [core] Refactor Buffer | John Firebaugh | 2016-10-05 | 1 | -21/+17 |
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* | [core] Tiles that error on load are not renderable | John Firebaugh | 2016-10-05 | 1 | -1/+3 |
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* | [tests] Added benchmarks for querying for features | Thiago Marcos P. Santos | 2016-10-05 | 1 | -0/+5 |
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* | [tests] Add unit tests for query features fiters | Thiago Marcos P. Santos | 2016-10-05 | 1 | -0/+1 |
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* | [build] Re-add benchmark tests to the buildsystem | Thiago Marcos P. Santos | 2016-10-05 | 2 | -0/+47 |
| | | | | Probably lost on the cmake migration | ||||
* | [core] remove Raster object in favor of a more low-level Texture object | Konstantin Käfer | 2016-10-04 | 1 | -2/+2 |
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* | [core] LocalFileSource implementation and tests | Ivo van Dongen | 2016-09-30 | 1 | -0/+1 |
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* | [core] move OpenGL extension loading to their own headers | Konstantin Käfer | 2016-09-29 | 1 | -0/+4 |
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