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* [build] Use a submodule for mapbox-gl-js rather than an npm dependencyJohn Firebaugh2016-12-221-1/+1
* [core] Polylabel-based "pole of inaccessibility" symbol placementJohn Firebaugh2016-12-211-0/+1
* [core] Obtain shaders from gl-js monorepoJohn Firebaugh2016-12-141-1/+1
* [build] ICU is now configured per platformBruno de Oliveira Abinader2016-12-122-2/+0
* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-0/+6
* [core] add util::isURL() for checking whether a string starts with a URL schemeKonstantin Käfer2016-12-071-0/+1
* [core] Move CrossFadedPropertyEvaluator to its own fileJohn Firebaugh2016-12-061-1/+2
* [core] Move evaluation algorithm to FunctionJohn Firebaugh2016-12-061-0/+1
* [build] trigger shader rebuild when build-shaders.js changedKonstantin Käfer2016-11-291-0/+1
* [core] remove unused umbrella header in favor of individual includesKonstantin Käfer2016-11-221-3/+0
* [build] move logging to utilKonstantin Käfer2016-11-222-9/+7
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-223-5/+2
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+0
* [build] move GLFW-related files to platform/glfwKonstantin Käfer2016-11-222-7/+5
* [build] move default_styles to platform/defaultKonstantin Käfer2016-11-223-2/+9
* [build] move Reachability to platform/darwinKonstantin Käfer2016-11-221-3/+0
* [build] use scripts/generate-core-files.sh to auto-generate core-files.cmakeKonstantin Käfer2016-11-221-3/+3
* [build] reduce framework size for Release builds on macOSKonstantin Käfer2016-11-222-0/+7
* [core] Convert style properties to a tuple-based approachJohn Firebaugh2016-11-171-1/+3
* [core] Add ICU package for Bidirectional text support and arabic text shaping.Chris Loer2016-11-172-0/+3
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-0/+1
* [core] Line-break ideographic text by character (#6828)Minh Nguyễn2016-11-141-0/+2
* update to mapbox-gl-shaders with vertex/fragment preludes (#6971)Vladimir Agafonkin2016-11-081-1/+3
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-1/+2
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-083-50/+23
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-12/+8
* [build] Remove unused gl/implementation.hppBruno de Oliveira Abinader2016-11-081-1/+0
* [build] Use mesa-13.0.0-glx in CI buildsBruno de Oliveira Abinader2016-11-082-12/+0
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-0/+1
* [core] Moved util::log2 to its own headerBruno de Oliveira Abinader2016-10-311-1/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-3/+19
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-0/+1
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-252-4/+6
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+4
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-203-3/+3
* [test] Added TileCoordinate testsBruno de Oliveira Abinader2016-10-111-0/+1
* Update mapbox-gl-shaders to 98a56dJohn Firebaugh2016-10-101-8/+8
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-18/+18
* [core] TextureRectVertex ⇢ SymbolVertexJohn Firebaugh2016-10-051-2/+2
* [core] Make ElementGroup saferJohn Firebaugh2016-10-051-1/+1
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-0/+1
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-4/+4
* [core] Refactor BufferJohn Firebaugh2016-10-051-21/+17
* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-051-1/+3
* [tests] Added benchmarks for querying for featuresThiago Marcos P. Santos2016-10-051-0/+5
* [tests] Add unit tests for query features fitersThiago Marcos P. Santos2016-10-051-0/+1
* [build] Re-add benchmark tests to the buildsystemThiago Marcos P. Santos2016-10-052-0/+47
* [core] remove Raster object in favor of a more low-level Texture objectKonstantin Käfer2016-10-041-2/+2
* [core] LocalFileSource implementation and testsIvo van Dongen2016-09-301-0/+1
* [core] move OpenGL extension loading to their own headersKonstantin Käfer2016-09-291-0/+4