Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Inline Painter::renderFillExtrusion | John Firebaugh | 2017-07-19 | 1 | -1/+0 |
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* | [core] Inline Painter::renderFill | John Firebaugh | 2017-07-19 | 1 | -1/+0 |
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* | [core] Inline Painter::renderCircle | John Firebaugh | 2017-07-19 | 1 | -1/+0 |
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* | [core] Inline Painter::renderBackground | John Firebaugh | 2017-07-19 | 1 | -1/+0 |
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* | [Qt] Rename files with same name | Thiago Marcos P. Santos | 2017-07-19 | 1 | -1/+1 |
| | | | | | QMake is having some issues with files with same names when building the Qt Location plugin. | ||||
* | [core] BackendScope prevent double (de-)activation | Ivo van Dongen | 2017-07-18 | 1 | -0/+1 |
| | | | | | - Guards against duplicate activations by checking wether the backend of the prior scope is the same as the current ones - Makes sure that only the most outer backend scope deactivates by tracking activation state | ||||
* | [core] rename backend to renderer backend | Ivo van Dongen | 2017-07-18 | 1 | -4/+4 |
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* | [benchmark] rendering interface changes | Ivo van Dongen | 2017-07-18 | 1 | -0/+2 |
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* | [glfw] rendering interface changes | Ivo van Dongen | 2017-07-18 | 1 | -0/+2 |
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* | [node] rendering interface changes | Ivo van Dongen | 2017-07-18 | 1 | -0/+2 |
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* | [core] renderer interface | Ivo van Dongen | 2017-07-18 | 3 | -1/+11 |
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* | [build] Update GLFW to 2017-07-13-67c9155 | Bruno de Oliveira Abinader | 2017-07-13 | 1 | -11/+0 |
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* | [all] make default_styles header-only | Konstantin Käfer | 2017-07-13 | 2 | -2/+0 |
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* | [core] Remove segment.cpp | John Firebaugh | 2017-07-12 | 1 | -1/+0 |
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* | [core] Rework attribute binding (again) | John Firebaugh | 2017-07-12 | 1 | -3/+5 |
| | | | | | | | | | | These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program. Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute. In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations. VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API. | ||||
* | [test] Add utest to assert our dtoa implementation precision | Thiago Marcos P. Santos | 2017-07-12 | 1 | -0/+1 |
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* | [benchmark] Add a benchmark for our dtoa implementation | Thiago Marcos P. Santos | 2017-07-12 | 1 | -0/+3 |
| | | | | | | | Make sure it is faster than std::to_value(). And it is, by ~30% for the normal use case, and much faster when close to the double limits. util::dtoa also offers a much better precision. | ||||
* | [core] improve legibility of labels that follow lines | Ansis Brammanis | 2017-07-11 | 1 | -0/+2 |
| | | | | | | | | | | port https://github.com/mapbox/mapbox-gl-js/pull/4781 This improves legibility of labels that follow lines in pitched views. The previous approach used the limited information in the shader to calculate put the glyph in approximatelyright place. The new approach does this more accurately by doing it on the cpu where we have access to the entire line geometry. | ||||
* | [benchmark] add render benchmarks | Ivo van Dongen | 2017-07-07 | 1 | -0/+1 |
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* | [tests] Add unit test for tile prefetching | Thiago Marcos P. Santos | 2017-07-07 | 1 | -0/+1 |
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* | [build] add node-benchmark target and xcode scheme | Ivo van Dongen | 2017-07-06 | 1 | -0/+11 |
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* | [build] use CMake to generate Xcode schemes | Konstantin Käfer | 2017-07-06 | 13 | -0/+457 |
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* | [core] Introduce the ResourceTransform | Thiago Marcos P. Santos | 2017-06-26 | 1 | -0/+2 |
| | | | | Wrapper for transforming URLs on the OnlineFileSource. | ||||
* | [core] Make the mbgl/actor headers public | Thiago Marcos P. Santos | 2017-06-26 | 1 | -3/+3 |
| | | | | | They will be needed by the DefaultFileSource, something that we also export as public. | ||||
* | [all] Promote Style to public API | John Firebaugh | 2017-06-22 | 1 | -1/+3 |
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* | [core] switch to vector-tile library for decoding Mapbox vector tiles | Konstantin Käfer | 2017-06-21 | 2 | -0/+2 |
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* | [core] add benchmark for vector tile parsing | Konstantin Käfer | 2017-06-21 | 3 | -0/+4 |
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* | [core] Rename ThreadedObject to Thread | Thiago Marcos P. Santos | 2017-06-21 | 2 | -2/+2 |
| | | | | | Now that the old Thread class is gone, we can give ThreadedObject a better name. | ||||
* | [core] Remove util::Thread | Thiago Marcos P. Santos | 2017-06-21 | 2 | -4/+0 |
| | | | | Fixes #6425 | ||||
* | [tests] Added tests for ThreadedObject | Thiago Marcos P. Santos | 2017-06-21 | 1 | -0/+1 |
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* | [core] Added the ThreadedObject | Thiago Marcos P. Santos | 2017-06-21 | 1 | -0/+3 |
| | | | | Actor model version of util::Thread. | ||||
* | [glfw] Added extrusions (E) and route (R) shortcuts | Bruno de Oliveira Abinader | 2017-06-14 | 1 | -0/+4 |
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* | [core] cleanup ProgramParameters | Konstantin Käfer | 2017-06-13 | 1 | -0/+1 |
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* | [core] Remove unused binpack.hppp | John Firebaugh | 2017-06-13 | 2 | -4/+0 |
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* | [core] Per-bucket icon atlases | John Firebaugh | 2017-06-13 | 2 | -3/+5 |
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* | [core] Per-bucket glyph atlases | John Firebaugh | 2017-06-13 | 2 | -2/+4 |
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* | Fix undefined memory access in getCoveringRanges() (#9227) | Anand Thakker | 2017-06-09 | 1 | -0/+1 |
| | | | | | | | | | | | | * Add simple unit tests for SymbolSizeBinder * Fix bug in symbol size uniform value calculation For camera functions we were setting the zoom levels in "covering ranges" to `[(zoom stop <= tile zoom), (zoom stop >= 1 + tile zoom)]`, but then evaluating the function at `[tile_zoom, tile_zoom + 1]`. * Check for it != end() before accessing it->first | ||||
* | [core] Collection-level immutability | John Firebaugh | 2017-06-05 | 1 | -0/+1 |
| | | | | Introduce a second level of immutability, over each of the collections held by a style: sources, images, and layers. Tracking immutability at this level allows us to short-circuit significant portions of the RenderStyle update logic via a simple equality check, greatly improving performance. | ||||
* | [core] Split RenderStyle from Style | John Firebaugh | 2017-06-05 | 1 | -0/+3 |
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* | [core] Refactor RenderSource updates | John Firebaugh | 2017-06-05 | 1 | -1/+0 |
| | | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters | ||||
* | [core] Render Image Source | Asheem Mamoowala | 2017-06-01 | 1 | -0/+2 |
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* | [core] Add ImageSource support to style parsers | Asheem Mamoowala | 2017-06-01 | 1 | -0/+5 |
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* | [core] Don't use a separate SpriteAtlas for annotation images | John Firebaugh | 2017-05-26 | 2 | -3/+0 |
| | | | | Instead, just add them to the Style as needed. Includes changes from #8905 and takes care to avoid regressing #3817. | ||||
* | [core] Auto-growable SpriteAtlas using shelf-pack | John Firebaugh | 2017-05-26 | 2 | -0/+2 |
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* | [core] Make ExponentialStops behavior consistent; add tests | John Firebaugh | 2017-05-19 | 1 | -0/+2 |
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* | [core][ios] Use explicit submodule update for ios target (#8973) | Asheem Mamoowala | 2017-05-18 | 1 | -0/+6 |
| | | | Closes #8750 | ||||
* | [core] Throttle tiles to redo symbol placement at most once every 300ms. | Chris Loer | 2017-05-17 | 1 | -0/+2 |
| | | | | Fixes issue #8435 and prepares for pitch-scaling changes in issue #8967. | ||||
* | [core] Remove WorkQueue | John Firebaugh | 2017-05-17 | 2 | -3/+0 |
| | | | | No longer used as of 5cdf838a387cae446dba500ac49a1c5524bf7949. | ||||
* | [core, node, darwin, qt] Remove support for paint classes | John Firebaugh | 2017-05-15 | 1 | -2/+0 |
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* | [core] cascade ⇢ transition / cascading ⇢ transitionable | John Firebaugh | 2017-05-15 | 1 | -1/+1 |
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