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* [build] use CMake to generate Xcode schemesKonstantin Käfer2017-07-061-0/+11
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* [core] Auto-growable SpriteAtlas using shelf-packJohn Firebaugh2017-05-261-0/+1
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* [core, darwin] Object identity for MGLSource*, MGLStyleLayer*John Firebaugh2017-04-131-0/+1
| | | | All `MGLSource` pointers referencing the same logical source will now be object identical; similarly for `MGLStyleLayer`.
* [core] Privatize OpenGL/Context headersKonstantin Käfer2017-03-281-1/+0
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* [android] Move SDK files to separate targetKonstantin Käfer2017-03-281-3/+9
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* [core] Core tests and benchmarks are allowed to include via srcJohn Firebaugh2017-03-281-1/+1
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* [build, ios, macos] Simplify version portion of user agent stringJohn Firebaugh2017-02-081-1/+0
| | | | The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency.
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+1
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* [build] Use mesa-13.0.0-glx in CI buildsBruno de Oliveira Abinader2016-11-081-6/+0
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* [tests] Make it possible to disable tests on the CIThiago Marcos P. Santos2016-08-261-0/+6
| | | | | Useful for tests that depend on a good network connection and you want to run manually.
* [build] add CMake source groups to all targetsKonstantin Käfer2016-08-221-0/+2
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* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-3/+1
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* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+35
This is very much a work in progress.