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* [build] Use args from mapbox-baseMikhail Pozdnyakov2019-09-021-1/+1
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* [core] Bump args to 6.2.2 (does not use RTTI)Bruno de Oliveira Abinader2019-03-251-5/+1
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* [build] update Boost to 1.69 and remove RTTIKonstantin Käfer2019-03-131-0/+3
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* [build] rework platform/default directory and add -files.txt for vendored libsKonstantin Käfer2018-12-141-1/+1
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* [build] Add vendored libboostThiago Marcos P. Santos2018-11-011-1/+0
| | | | Custom extract made using bcp based on 1.65.1
* [build] Add build system for submodulesThiago Marcos P. Santos2018-10-311-1/+0
| | | | | | | | | Vendorize the submodules and a simple CMake build system for all them. The dependencies will inherit compilation options for core. The goal is to make Mapbox GL Core completely self contained with a simple offline build.
* [build] organize CMake targets in folders for IDEsKonstantin Käfer2018-07-171-0/+2
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* [build] Replace boost_libprogram_options with argsBruno de Oliveira Abinader2017-12-181-1/+1
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* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-291-4/+0
| | | | | | | Enables -fvisibility=hidden for iOS and Linux, and adds a workaround for GCC 6.3-7.1 Adds a GCC 6 build Enables diagnostics for C files Fixes a shadow warning in parsedate.c
* Implement Expressions (#9439)Anand Thakker2017-11-081-0/+1
| | | Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups)
* Initialize Xcode project build settings (#9777)Anand Thakker2017-08-161-0/+2
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* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-2/+0
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* [core] renderer interfaceIvo van Dongen2017-07-181-0/+2
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* [build] use CMake to generate Xcode schemesKonstantin Käfer2017-07-061-0/+19
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* [core] Remove private header includes from CLI utilitiesKonstantin Käfer2017-03-281-2/+0
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* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-0/+1
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* [build] add CMake source groups to all targetsKonstantin Käfer2016-08-221-0/+2
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* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+21
This is very much a work in progress.