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* [build] Add build system for submodulesThiago Marcos P. Santos2018-10-311-1/+0
* [build] Update gl-jsJohn Firebaugh2018-08-081-0/+4
* [build] organize CMake targets in folders for IDEsKonstantin Käfer2018-07-171-0/+3
* [node] Build and publish for node 6.x, 8.x, and 10.xJohn Firebaugh2018-06-261-1/+3
* [node] Drop node 4.x supportJohn Firebaugh2018-06-261-1/+4
* [node] add compatibility with node-pre-gyp binary publishingKonstantin Käfer2018-06-261-1/+1
* [build] cache Node + Nan headers globally, not build-specificKonstantin Käfer2018-06-041-0/+1
* [node] allow building all ABIs at onceKonstantin Käfer2018-05-221-56/+65
* [linux] Don't compile linux mbgl-loop-uv against node headersJohn Firebaugh2018-05-041-5/+17
* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-291-5/+0
* Implement Expressions (#9439)Anand Thakker2017-11-081-0/+13
* Replace compile-time polymorphism with runtime polymorphism in the conversion...John Firebaugh2017-10-231-0/+1
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-281-1/+1
* Initialize Xcode project build settings (#9777)Anand Thakker2017-08-161-0/+2
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-2/+0
* [node] rendering interface changesIvo van Dongen2017-07-181-0/+2
* [build] add node-benchmark target and xcode schemeIvo van Dongen2017-07-061-0/+11
* [build] use CMake to generate Xcode schemesKonstantin Käfer2017-07-061-0/+34
* [node] Eliminate src as an include pathJohn Firebaugh2017-03-281-7/+5
* [node] adhere to node module naming requirementsKonstantin Käfer2017-02-231-1/+1
* [build] use node-cmake 2.xKonstantin Käfer2017-02-221-0/+8
* [build] move logging to utilKonstantin Käfer2016-11-221-2/+2
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-0/+1
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+2
* [build] add CMake source groups to all targetsKonstantin Käfer2016-08-221-0/+2
* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-10/+0
* [build] use cmake script bundled with MasonKonstantin Käfer2016-08-051-0/+2
* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+52