Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [build] move GLFW-related files to platform/glfw | Konstantin Käfer | 2016-11-22 | 1 | -190/+0 |
| | |||||
* | [core] move gl::Context to Backend and refactor View | Konstantin Käfer | 2016-10-25 | 1 | -1/+4 |
| | |||||
* | [core] separate Backend from View for headless rendering | Konstantin Käfer | 2016-10-25 | 1 | -3/+5 |
| | |||||
* | [core] [node] pass thread pool impl to Map constructor | Mike Morris | 2016-10-20 | 1 | -1/+4 |
| | | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread | ||||
* | [glfw] Initial style from MAPBOX_STYLE_URL if set | Bruno de Oliveira Abinader | 2016-09-22 | 1 | -3/+9 |
| | |||||
* | [build] Refactor and simplify build system | John Firebaugh | 2016-04-07 | 1 | -0/+176 |
* Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts. |