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path: root/bin/glfw.cpp
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* [build] move GLFW-related files to platform/glfwKonstantin Käfer2016-11-221-190/+0
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* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-1/+4
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* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-3/+5
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* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-1/+4
| | | | | | | Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
* [glfw] Initial style from MAPBOX_STYLE_URL if setBruno de Oliveira Abinader2016-09-221-3/+9
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* [build] Refactor and simplify build systemJohn Firebaugh2016-04-071-0/+176
* Main gyp files are now standardized as platform/<platform>/platform.gyp. * Each platform gyp file defines appropriate loop_lib and headless_lib variables. * Each platform gyp file includes mbgl.gypi, which defines base targets which may be useful to all platforms. * CI targets are consistent across platforms: `make $(PLATFORM) && make test-$(PLATFORM)`. * Renamed the "linux" test app to "glfw". It's now built in OS X CI. * Android build flakiness is fixed. * iOS CI builds the bench and iosapp targets. * Mesa version is now in one place. * CI scripts use bash "strict mode" and correct error handling. * All build output goes to the build directory. * Removed vestigial iOS/OS X/Android Travis scripts.