Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [benchmark] Add a benchmark for our dtoa implementation | Thiago Marcos P. Santos | 2017-07-12 | 1 | -0/+0 |
| | | | | | | | Make sure it is faster than std::to_value(). And it is, by ~30% for the normal use case, and much faster when close to the double limits. util::dtoa also offers a much better precision. | ||||
* | [benchmark] add render benchmarks | Ivo van Dongen | 2017-07-07 | 1 | -0/+0 |
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* | [benchmark] update cache db and style | Ivo van Dongen | 2017-07-07 | 2 | -11309/+3989 |
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* | [core] Reuse last placement data in CollisionTile::queryRenderedFeatures | Bruno de Oliveira Abinader | 2016-10-25 | 1 | -0/+0 |
| | | | | | | | | | | | To obtain precise results, we: 1. Round scale value to obtain same results from symbol shader. 2. Generate a boost geometry polygon to check if it intersects() against all feature boxes. 3. Check if current scale is within each feature's minimum and maximum placement scales. 4. De-scale feature boxes when intersecting to account for the fractional zoom scaling. | ||||
* | [build] Add support for 'benchmark' target on macOS | Bruno de Oliveira Abinader | 2016-10-05 | 1 | -0/+0 |
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* | [tests] Added benchmarks for querying for features | Thiago Marcos P. Santos | 2016-10-05 | 3 | -0/+11313 |